Xynthymr
Greenhorn
One annoyance with the game is that quite frequently NPC pathfinding will destroy placed items. If that happens to be a machine (which are quite costly to craft), then they're gone for good. It's not always clear where NPC pathfinding routes are.
I'd like to propose that any item or machine destroyed by an NPC should either be dropped on the ground (like tree seeds are), or be placed into Lost & Found so that they can be retrieved. Even if there's a fee, that would be more preferable than losing a dozen Crystalariums completely.
Two locations that this happens frequently are the Desert and the Quarry. But can also happen around the Spa, as well as other areas.
Alternatively, fix the NPC pathfinding so that NPC's use the pathways! Some NPC's are lazy and will cut a diagonal route to a destination rather than using an established pathway. Sandy is a prime example of this!
I'd like to propose that any item or machine destroyed by an NPC should either be dropped on the ground (like tree seeds are), or be placed into Lost & Found so that they can be retrieved. Even if there's a fee, that would be more preferable than losing a dozen Crystalariums completely.
Two locations that this happens frequently are the Desert and the Quarry. But can also happen around the Spa, as well as other areas.
Alternatively, fix the NPC pathfinding so that NPC's use the pathways! Some NPC's are lazy and will cut a diagonal route to a destination rather than using an established pathway. Sandy is a prime example of this!