Looking for Hill-top Farm Tips!

Kingtron

Greenhorn
Hi everyone!

I recently started a new save on the Hill-top Farm, and I'm looking for advice from players who have spent a lot of time with this map.

I'm especially interested in:

  • Good farm layout ideas
  • How to make the most of the limited farming space
  • Tips for organizing buildings and machines

Any tricks or lessons you wish you had known when you first played this farm
I'd love to hear what worked well for you, and if you have screenshots of your farm, I'd be happy to see those too.
Thanks in advance!
 

Terdin

Farmer
I'm on year 13 on a hill-top farm save. On this farm map I tend to do limited farming until reaching Ginger Island. It's pretty much what fits in the valley south of the house. Where the deluxe scarecrow stands now, it covers the area up to the coop, and to the paths leading to the closest bridges.

For the layout, or rather, layouts: https://forums.stardewvalley.net/threads/ericas-journey-on-hardship-farm.49527/

You can see how the farm use have developed, as for the first few years I took two screenshots a year. The first two sheds were one with preserve jars and one with kegs, then adding one for dehydrators and preserve jars to process the produce from my mushroom log grove up at the railroad, and to process the roe from the fish ponds.

ETA: The biggest trick I figured out when I first played, was to move the pet bowl out of the way and shove a coop into that niche. Much of the early placements of the buildings on this save are as I placed them in my first hill-top farm save. It worked well for me, so I saw no reason to change it.
 

Kingtron

Greenhorn
Thanks for the detailed reply! It's really helpful to hear from someone who's spent so much time on the Hill-top Farm.

I hadn't considered limiting farming in the valley and then expanding more once Ginger Island became available—that seems like a practical way to work around the map's space constraints.

I'll definitely take a look at your layout thread. Seeing how your farm evolved over the years sounds especially useful since I'm still trying to figure out where I want everything to go.

The tip about moving the pet bowl and fitting a coop into that niche is something I never would have thought of, so thanks for sharing that too!
 

Jayamos

Farmer
Terdin has a great layout.

I took a different tack, with crops in the area between the house and the greenhouse. Barn/coop/sheds below. If you scroll through you can see the addition of a second coop for dinosaurs on the hill below the house and a slime hutch in the quarry. The area below Grandpa’s Shrine ended up being a mahogany grove for hardwood.

I generally prefer a limited crops area near the house and lots of pasture/wood lot in the southwest area. I haven’t had any trouble making money with this layout. If I wanted more crops I’d probably put the barn on the hill below the house and the coop across the stream below the greenhouse, with crops in the valley below the house. Quarry might be for sheds, although it’s a bit far from the house for my taste.

Layout is here, beginning in Spring year 3. Last post is winter year 5. I’m now in fall year 6 and there have been some more changes… http://forums.stardewvalley.net/threads/et-betsys-win-it-all-farm.14310/
 

Lenora Rose

Farmer
It's nice to look at that again. I had thought the west/quarry side of the stream was too narrow for a barn, but it actually would work, unless your modded coop is smaller than vanilla.
None of the sizes of the buildings are different, just the exterior look. At one point I thought it was a really inconvenient barn placement and tried to switch it with my tapper trees, but I liked that even less.
 
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