Switch Local/online play bug for switch??

Choogii

Greenhorn
I’m not sure if this is a legit bug or if it’s an issue that’s already been resolved but me and my friend have been trying to play locally on a save that we had played with Nintendo online for the switch

we played locally first, played using online ONCE, and now we’re trying to play locally again but the save just won’t show up for the local play tab anymore??

we’ve been trying to follow advice given online but nothing seems to work :<

if this is an actual bug or we just messed up on saving the game properly I’m not sure but hopefully it’s not a repeat issue…
 

januarta

Newcomer
I have the exact same issue. We had to play online because my partner was out of town. Now, we want to continue playing via local communication, but her farm won't appear on the list on my switch. Even connecting to her farm via online communication is very difficult.

I've tried to google it, but it seems there is still no solution. I hope there is a fix to this. I don't want to rely only on online communication.
 

Daedelus

Greenhorn
I had either this issue or a similar one since 1.5 came out for Switch. Basically my wife and I played on 2 different Switches on the same network (same wifi), playing as "local" and it worked just fine. One time I accidentally hosted the game as "online" though and we kept getting disconnected, probably because now the connection is going through NSO and both Switches didn't have dynamic NAT (NAT type 2) rules set up.

But after hosting the game just ONCE on "online" we could never get it to work again for "local," and the best answer I could find at the time was that once the game save was flagged as "online" or something the Switch would always try to host online after that. The only thing we could do (after making a new game) was to always host locally and be careful never to host online.

This would likely be fixed by allowing dynamic NAT on your router for those devices, but I never tested this specifically... I had NAT-PMP configured for my Switch because I was playing Animal Crossing at the time, and hadn't set it up for the 2nd Switch yet. I have since done that, but we also don't play SDV on the Switch anymore. So I'm not positive that this would have fixed this issue, but I believe it would.

TL;DR: allow dynamic NAT with either UPnP or NAT-PMP for those devices to fix bad connection because of strict NAT on "online" hosted games, and try to avoid ever hosting "online" in the first place and only host "local" if you're both on the same network if you can help it.
 
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