1313e
Sodbuster
Hi everyone,
continuing from the suggestion I made on adding Prismatic Tools, I also had an idea of allowing legendary fish to be raised in a Fish Pond.
Currently, legendary fish are in a bit of a weird situation, where one only really catches them for the challenge (well, and to get the achievement plus Stardrop for catching all fish).
Besides the Legend, they aren't worth that much in terms of money.
In v1.4, the Fish Pond was introduced, which I was extremely happy about, as it added a new type of farming and actually made it worthwhile to catch certain fish.
I especially liked that the fish can produce items that are not money-related, to make gathering certain materials easier.
However, I also quickly found out that legendary fish cannot be raised in a Fish Pond.
Although this made sense to me as it would be broken to allow a player to get more than a single specimen of each species, I think that such a thing could still be added with some changes.
Proposal
Legendary fish can be raised in a Fish Pond like any other fish, with a few changes that are unique to them.
Unlike normal fish, a pond with a legendary fish can only have a single specimen in it (regardless of the player being able to catch more than one of them).
Because of this, instead of the pond having a population limit/meter, it has a happiness meter (that goes to level 10).
Legendary fish will have a happiness quest 7 days after the last one was fulfilled, and have one for every happiness level.
Fulfilling the quest raises the happiness level of that pond by 1.
The happiness quests are unique to the legendary fish species, and will require the player to gather quite a few rare materials.
Legendary fish ponds produce items just like any other pond, with the items being determined by their happiness level instead of the pond's population.
As legendary fish are unique, the items they can produce include rare items that are associated with that fish (e.g., a Prismatic Shard can be produced with a small chance by the Legend; or a Void Egg can be produced by the Mutant Carp; or the Angler can produce 10 Wild Bait; etc.).
Legendary fish ponds can also produce Roe, although they aren't guaranteed to do so (which would especially be the case for the Legend, as its Roe would be too valuable to get consistently).
Below is an example list of items that each legendary fish could potentially produce (without their probabilities or required happiness levels, and without the default Roe).
Legend (comes from the mountains, so most have to do with mining and combat):
Crimsonfish (comes from the ocean, so most have to do with what you might find there):
This might be the only fish I have a bit of trouble coming up with items for.
Angler (as anglerfish use their light to attract prey, most have to do with fishing):
Glacierfish (comes from the forest river, so most have to do with foraging):
Mutant Carp (comes from the sewers, so most have to do with trash and monsters):
As this proposed feature would add an additional use for legendary fish, it would require every existing save file to have their legendary fish catches reset when loaded for the first time after updating the game.
Otherwise, it would be unfair to those that have caught and sold the fish already.
This might complicate things though, so I am not sure if it would be feasible to do.
Additionally, it might be useful if Robin tells the player at some point (either personally, or through mail) that Fish Ponds exist and that she can build them.
An episode of "Livin' Off The Land" could achieve the same thing, but can potentially be missed.
This would remind/tell the player that fish have a purpose besides selling/cooking (which both are obvious uses), and thus decreases the chance of a player accidentally selling a legendary fish to later realize they would have liked to raise one in a Fish Pond.
This 'reminder' would have to be relatively early in Year 1, preferably before Fall.
It is possible to catch the Legend in Year 1 (this requires extreme planning to get to Fishing Level 10 before the end of the season), and the same goes for the Crimsonfish, but as both are unlikely to happen by an inexperienced player, the reminder would be required before the Angler can be caught (which only requires Fishing Level 3, and thus could be fished up by inexperienced players during Fall Year 1).
Let me know what you guys think.
continuing from the suggestion I made on adding Prismatic Tools, I also had an idea of allowing legendary fish to be raised in a Fish Pond.
Currently, legendary fish are in a bit of a weird situation, where one only really catches them for the challenge (well, and to get the achievement plus Stardrop for catching all fish).
Besides the Legend, they aren't worth that much in terms of money.
In v1.4, the Fish Pond was introduced, which I was extremely happy about, as it added a new type of farming and actually made it worthwhile to catch certain fish.
I especially liked that the fish can produce items that are not money-related, to make gathering certain materials easier.
However, I also quickly found out that legendary fish cannot be raised in a Fish Pond.
Although this made sense to me as it would be broken to allow a player to get more than a single specimen of each species, I think that such a thing could still be added with some changes.
Proposal
Legendary fish can be raised in a Fish Pond like any other fish, with a few changes that are unique to them.
Unlike normal fish, a pond with a legendary fish can only have a single specimen in it (regardless of the player being able to catch more than one of them).
Because of this, instead of the pond having a population limit/meter, it has a happiness meter (that goes to level 10).
Legendary fish will have a happiness quest 7 days after the last one was fulfilled, and have one for every happiness level.
Fulfilling the quest raises the happiness level of that pond by 1.
The happiness quests are unique to the legendary fish species, and will require the player to gather quite a few rare materials.
Legendary fish ponds produce items just like any other pond, with the items being determined by their happiness level instead of the pond's population.
As legendary fish are unique, the items they can produce include rare items that are associated with that fish (e.g., a Prismatic Shard can be produced with a small chance by the Legend; or a Void Egg can be produced by the Mutant Carp; or the Angler can produce 10 Wild Bait; etc.).
Legendary fish ponds can also produce Roe, although they aren't guaranteed to do so (which would especially be the case for the Legend, as its Roe would be too valuable to get consistently).
Below is an example list of items that each legendary fish could potentially produce (without their probabilities or required happiness levels, and without the default Roe).
Legend (comes from the mountains, so most have to do with mining and combat):
- 30x Spring Wild Seeds (as it is caught during Spring);
- Gems (including Prismatic Shard);
- Copper/Iron/Gold/Iridium Ore;
- Copper/Iron/Gold/Iridium Bar;
- Cherry Bomb/Bomb/Mega Bomb;
- Rings of various types (only after they have been unlocked through normal play).
Crimsonfish (comes from the ocean, so most have to do with what you might find there):
This might be the only fish I have a bit of trouble coming up with items for.
- 30x Summer Wild Seeds (as it is caught during Summer);
- Beach foragables (not limited to current season);
- Treasure chests;
- Minerals;
- Artifacts.
Angler (as anglerfish use their light to attract prey, most have to do with fishing):
- 30x Fall Wild Seeds (as it is caught during Fall);
- Bait of any type;
- Tackles of any type;
- Fish of the current season (not limited to any specific fishing location).
Only fish from locations the player has access to can be obtained (e.g., Lava Eel requires Mines Level 100 to be accessible, and Sandfish requires the Desert to be unlocked).
Higher happiness levels increase the chances of getting rarer, high-value fish.
Glacierfish (comes from the forest river, so most have to do with foraging):
- 30x Winter Wild Seeds (as it is caught during Winter);
- Foragables of the current season (with high chance);
- Foragables of any season (with low chance);
- Frozen Geodes (as the fish is ice-themed, but might be too close to the Ice Pip);
- Maple/Oak/Pine Seeds;
- Wood or Hardwood (might be too close to the Woodskip);
- Fruit Tree saplings (with a very small chance) of the current season (except for Winter, which picks at random).
Mutant Carp (comes from the sewers, so most have to do with trash and monsters):
- 10x Mixed Seeds (as it is caught during any season);
- 20x Wild Seeds of a random season (same here);
- Void Egg/Mayonnaise;
- Void/Solar Essence;
- Slime (Eggs);
- Bat Wings;
- Fishing trash (in high quantities);
- Random cooked item.
Higher happiness levels increase the chances of getting high-value cooked items.
As this proposed feature would add an additional use for legendary fish, it would require every existing save file to have their legendary fish catches reset when loaded for the first time after updating the game.
Otherwise, it would be unfair to those that have caught and sold the fish already.
This might complicate things though, so I am not sure if it would be feasible to do.
Additionally, it might be useful if Robin tells the player at some point (either personally, or through mail) that Fish Ponds exist and that she can build them.
An episode of "Livin' Off The Land" could achieve the same thing, but can potentially be missed.
This would remind/tell the player that fish have a purpose besides selling/cooking (which both are obvious uses), and thus decreases the chance of a player accidentally selling a legendary fish to later realize they would have liked to raise one in a Fish Pond.
This 'reminder' would have to be relatively early in Year 1, preferably before Fall.
It is possible to catch the Legend in Year 1 (this requires extreme planning to get to Fishing Level 10 before the end of the season), and the same goes for the Crimsonfish, but as both are unlikely to happen by an inexperienced player, the reminder would be required before the Angler can be caught (which only requires Fishing Level 3, and thus could be fished up by inexperienced players during Fall Year 1).
Let me know what you guys think.
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