Jessicaksch
Greenhorn
So I edited the dialogue for harvey, nothing fancy, just re-wrote what he said, and when I start the game I keep getting this error in the mods window, and can't skip the intro of the game. If anyone can help please do!:
[SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Characters\Maru". File contains System.Collections.Generic.Dictionary`2[System.String,System.String] but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D.
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.Load[T](String assetName)
at StardewModdingAPI.Framework.ContentCore.<>c__DisplayClass43_0`1.<LoadImpl>b__1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 600
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentCore.<>c__DisplayClass43_0`1.<LoadImpl>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 591
at StardewModdingAPI.Framework.ContentCore.WithWriteLock[T](Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 874
at StardewModdingAPI.Framework.ContentCore.LoadImpl[T](String assetName, ContentManager instance) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 561
at StardewModdingAPI.Framework.ContentCore.Load[T](String assetName, ContentManager instance) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 227
at StardewModdingAPI.Framework.ContentManagerShim.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagerShim.cs:line 49
at StardewValley.Game1.loadForNewGame(Boolean loadedGame)
at StardewValley.Menus.TitleMenu.createdNewCharacter(Boolean skipIntro)
at StardewValley.Menus.CharacterCustomization.optionButtonClick(String name)
at StardewValley.Menus.CharacterCustomization.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Menus.TitleMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 594
[SMAPI] An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Characters\Maru". File contains System.Collections.Generic.Dictionary`2[System.String,System.String] but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D.
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.Load[T](String assetName)
at StardewModdingAPI.Framework.ContentCore.<>c__DisplayClass43_0`1.<LoadImpl>b__1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 600
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentCore.<>c__DisplayClass43_0`1.<LoadImpl>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 591
at StardewModdingAPI.Framework.ContentCore.WithWriteLock[T](Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 874
at StardewModdingAPI.Framework.ContentCore.LoadImpl[T](String assetName, ContentManager instance) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 561
at StardewModdingAPI.Framework.ContentCore.Load[T](String assetName, ContentManager instance) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentCore.cs:line 227
at StardewModdingAPI.Framework.ContentManagerShim.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagerShim.cs:line 49
at StardewValley.Game1.loadForNewGame(Boolean loadedGame)
at StardewValley.Menus.TitleMenu.createdNewCharacter(Boolean skipIntro)
at StardewValley.Menus.CharacterCustomization.optionButtonClick(String name)
at StardewValley.Menus.CharacterCustomization.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Menus.TitleMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 594