Is there a benefit to Legacy Randomization?

roydivision

Farmhand
Hi. So, I do LOTS of Stardew runs on Switch and try new things all the time. Legacy Randomization doesn’t really make sense to me and I was hoping someone could explain it, or at least verify that it can improve gameplay. Anything helps.
 

Nonak

Local Legend
Pre 1.6 randomness wasn't truly random and could be predicted. The most commonly used was clay farming where if you know the pattern you can make a ton of money early by getting clay on the beach and selling it to Robin. Apparently you could also exploit crab pots and predict mushroom floors, but I learned about that 2 minutes ago, so you'd need someone else to actually explain it.
Now that simply doesn't work. Clay doesn't spawn in a hidden pattern that shifts a tile every time you till the ground, its an actual random drop. Turning on legacy randomization brings the old system back. Useful if you're planning a speedrun or something similar. Otherwise not much reason to use it for what I know.
 

roydivision

Farmhand
Pre 1.6 randomness wasn't truly random and could be predicted. The most commonly used was clay farming where if you know the pattern you can make a ton of money early by getting clay on the beach and selling it to Robin. Apparently you could also exploit crab pots and predict mushroom floors, but I learned about that 2 minutes ago, so you'd need someone else to actually explain it.
Now that simply doesn't work. Clay doesn't spawn in a hidden pattern that shifts a tile every time you till the ground, its an actual random drop. Turning on legacy randomization brings the old system back. Useful if you're planning a speedrun or something similar. Otherwise not much reason to use it for what I know.
Thanks. Super helpful. I kinda speedrun, but my goal is a little different, and I am on Switch. This helps.
 

OrdinaryBoy

Farmhand
As far as I know (probably the only thing that I know), the old randomization has something to do with pattern repetition. As mentioned by Nonak there, the pre 1.6 randomization used a different type of randomization. I know a thing or two about programming, and there's actually no such thing as true randomization. Every randomization used a seed to generate randomness. Even "the most random" randomization still use a seed, so it's basically still predictable, but the 1.6 version onwards used a harder-to-predict (probably can't be predicted) randomization.

Sorry for my bad English.
 
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