IntoxicHeart
Planter
I’m working on a sorta poly-esque mod currently, and initially I was just going to leave it to where Farmer only marries the one bachelor whilst still also dating the other bachelor (I came across a mod that allow it to be set where the Farmer will still maintain a dating status with other NPC’s even after getting married). From that, I initially didn’t have it planned for this mod to be compatible with multiple spouses mod.
I’m now deliberating on it being compatible, however I have never used the multiple spouses mod. As a result, I don’t know the ins and outs of it. Was hoping that someone who’s used it can better explain/elaborate on things pertaining to that mod for me.
- I believe I saw something where the spouses will interact with one another? If so —what are the types of interactions they have with one another? Will they only have interactions with specific other spouses (ie - based on relationships NPC’s have with one another in default/vanilla game)? —edit additional inquiry;; when Farmer interacts with spouses, do spouses have dialogue involving other spouses? As well, do spouses keep their ‘normal’ spouse dialogue?
- How does pregnancy/adoption work? Does it need to be configured to which spouse asks, or is it just entirely random? Will there still remain only two children, or does the mod have it where there will be more than two children? —for my mod, I’m wanting for it to remain where Farmer can only have two children at a single time. Also, I’m going to be including pregnancy and birth event (they won’t be graphic or anything) scenes (which, currently, I’m having issues where it only works with the very first child Farmer has, and it won’t occur with the second child, nor if children are turned into doves and Farmer starts over with children. I’m working on figuring out how to solve this dang issue >_>).
- For spouse rooms, does it automatically set up to where there will be various spouse rooms, or is that something else that needs to be configured?
- How does it work with the spouse patio? Is that based on the first spouse Farmer gets married to or ..?
Afterthought note - These questions might be already answered somewhere, and I’m just dumb and overlooking them. So I apologize if I am. ^^;;
I’m now deliberating on it being compatible, however I have never used the multiple spouses mod. As a result, I don’t know the ins and outs of it. Was hoping that someone who’s used it can better explain/elaborate on things pertaining to that mod for me.
- I believe I saw something where the spouses will interact with one another? If so —what are the types of interactions they have with one another? Will they only have interactions with specific other spouses (ie - based on relationships NPC’s have with one another in default/vanilla game)? —edit additional inquiry;; when Farmer interacts with spouses, do spouses have dialogue involving other spouses? As well, do spouses keep their ‘normal’ spouse dialogue?
- How does pregnancy/adoption work? Does it need to be configured to which spouse asks, or is it just entirely random? Will there still remain only two children, or does the mod have it where there will be more than two children? —for my mod, I’m wanting for it to remain where Farmer can only have two children at a single time. Also, I’m going to be including pregnancy and birth event (they won’t be graphic or anything) scenes (which, currently, I’m having issues where it only works with the very first child Farmer has, and it won’t occur with the second child, nor if children are turned into doves and Farmer starts over with children. I’m working on figuring out how to solve this dang issue >_>).
- For spouse rooms, does it automatically set up to where there will be various spouse rooms, or is that something else that needs to be configured?
- How does it work with the spouse patio? Is that based on the first spouse Farmer gets married to or ..?
Afterthought note - These questions might be already answered somewhere, and I’m just dumb and overlooking them. So I apologize if I am. ^^;;
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