Hello Stardew Valley modders! I hope you're doing well.
I have an important announcement regarding an upcoming change to Stardew Valley. Some time in the near future, Stardew Valley will receive an update (1.5.5), in which the 32-bit XNA framework will be replaced with the 64-bit MonoGame framework. In addition, there are various modder requests and bug fixes included in the update. This change was necessary in order to bring Stardew Valley to Game Pass, but it also future-proofs the game a little more, and will allow modders more freedom than they've had in the past.
We're providing an early, pre-release version of this new build (select the "monogame64bit" branch on Steam). Please feel free to use this to check compatibility with your mods. Also, feel free to share this information to anyone in the modding community who might benefit from this.
As a precautionary measure, please make sure to back up your saves before switching to the new branch. Also, please be aware that 32-bit operating systems will not be able to run the new version. However, we plan on providing a "compatibility" branch to players which will continue to use 32-bit XNA and will be compatible with old operating systems.
I hope these changes are helpful and allow for even more great mods in the future.
I have an important announcement regarding an upcoming change to Stardew Valley. Some time in the near future, Stardew Valley will receive an update (1.5.5), in which the 32-bit XNA framework will be replaced with the 64-bit MonoGame framework. In addition, there are various modder requests and bug fixes included in the update. This change was necessary in order to bring Stardew Valley to Game Pass, but it also future-proofs the game a little more, and will allow modders more freedom than they've had in the past.
We're providing an early, pre-release version of this new build (select the "monogame64bit" branch on Steam). Please feel free to use this to check compatibility with your mods. Also, feel free to share this information to anyone in the modding community who might benefit from this.
As a precautionary measure, please make sure to back up your saves before switching to the new branch. Also, please be aware that 32-bit operating systems will not be able to run the new version. However, we plan on providing a "compatibility" branch to players which will continue to use 32-bit XNA and will be compatible with old operating systems.
I hope these changes are helpful and allow for even more great mods in the future.