Because it's fun : )
I'd ask him when haunted chocolatier is coming out
It will still be quite a while
"When is Pam being added to Fortnite?"
Probably never lol
WHY did you nerf Prismatic Shards (drop chance) and Legendary Fish Ponds????????????????????????????????????????????????????????????????
JUST WHYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I was playing, deep in the skull caves, and felt that I was getting too many prismatic shards, so I adjusted it a little. As someone else pointed out, there are other ways to get prismatic shards that were added, balancing it out. In general I will nerf things because I want the game to be fun. If something is too powerful, or you get rewards too easily, it's less fun (in my opinion). There's satisfaction in having to work hard and struggle to get a reward.
How “concerned” were you when the fan base wanted drinkable mayonnaise so badly that you felt compelled to add it to the base game?
lol, I still think it's a disgusting idea, but I also like giving players freedom. If they want to do something like that, that's on them
Tough one, but perhaps something along these lines:
*Did you learn something during development of the game that could have been done differently? Code-wise or features?
*What are the main differences between Stardew Valley and Haunted Chocolatier?
*If you have a toothache, will you rub a copper bar on it?
*What advice do you have for other programmers out there that want to create independent games?
*Do you have a secret stash, and what is it?
*Do you envisage crossovers between the games, like for example being able to grow cocoa in SV, and process it to chocolate?
1) sure, a lot of things could have been set up in a way that made it easier for me (and eventually others) to add more content. I didn't know Stardew would be so popular though, and never imagined I would still be working on it almost 10 years later. One example is the way I created the events/cutscenes. It's a very cumbersome, horrible system. I did a lot of things in a brute force way.
2) Different town, different people, different mechanics, it's more of an RPG, it's not a farming game (though there is some farming), there's more mystery and paranormal stuff, the pixel art is different (believe it or not), the music is different, combat is a bigger focus but it has more depth and the whole feel of it is new (everything is written from scratch, there's very little "copy and paste" from stardew), boss fights, stronger sense of progression, and more
3) personally no, I would chew on a clove though
4) focus on results quickly, don't get caught up too much in technical stuff. I see a lot of programmers who will spend a long time setting things up so that they can render 100000 sprites on the screen at once. But it's like, "are you ever going to do that?". Personally I only add things to my engines as I need them instead of planning everything out beforehand.
Practice, make games. Make a small game if you don't have the vision or bandwidth to make a big game right away.
5) I have a meme folder
6) Nah probably not. Haunted Chocolatier is its own thing
Probably just how he came up with his gamertag. I'm so curious as to why he chose ConcernedApe. I'm guessing the "concerned" part was because he was extremely stressed while developing the beginnings of Stardew all by himself, and "ape" is likely just a nod to people. So ig I can guess it on my own but I'd like to hear his thoughts.
It was just some random name I picked before I even conceived of Stardew Valley. I think I had some reason at the time for the choice, but I don't even really remember. At some point, people knew me as that so I felt like I couldn't change it.
Why did you make the living hat so hard to find? Also Why did you make the swap to previous save Button!?!?
I didn't envision that every person would try to get the living hat. I saw it more like, one in ten thousand players would find one and be puzzled by it. Swap to previous save is an emergency feature for the (hopefully unlikely) case that there is a game-blocking issue with the current day save.