Ideas for additional books

The book upgrade system has a lot of potential for expansion. Here are some ideas for new books I would love to see added:

  • Aerobics Guide:
    • Allows jumping 1 tile over fences, machines, furniture, and a few other low obstacles.
    • From the clinic when Harvey is at the counter after max friendship and having witnessed Harvey's aerobics event
  • Carry that Weight
    • Unlocks a 3rd backpack upgrade at Pierre that adds a 4th inventory row, and adds a variable speed boost from 0.5 to 0.0 based on how many empty inventory slots are in your inventory.
    • From Clint after max friendship and having upgraded all tools to the max.
  • Riding the Thin Line
    • Makes the horse collision thinner, allowing it to enter 1-tile corridors vertically.
    • From Marney after max friendship.
  • The Horse Lifterer
    • Allows the horse to jump.
    • From Marney at max friendship. Requires getting Way of the Clouds, Riding the Thin Line, and having fed the horse at least 100 carrots.
  • Way of the Foam
    • Items temporarily float on the surface for a few seconds before sinking in water.
    • From Willy at max friendship. Requires having gifted Willy all the books he loves and likes.
  • Way of the Stream pt. 1
    • Allows jumping to some bodies of water and swimming slowly in shallow waters.
    • From Willy. Requires Way of the Clouds and Way of the Foam
  • Way of the Stream pt. 2
    • From Willy. Allows swimming faster and in deeper waters.
  • Way of the Depths
    • Allows diving in dark patches that randomly appear in the water.
    • Treasures, trash, crab pot fish, gems and forage can sometimes be found when diving.
    • From the Night Market's mermaid show, later years after getting the pearl (can't obtain both the same year). Requires Way of the Steam pt.1 and having witnessed all other mermaid-related quests and events. The shell combination will be different to the one to get the pearl, and hinted in Way of the Steam pt. 2's description.
  • Miner's Survival Guide
    • You can now use the camping tent once per week in dungeons, as long as you are in a safe area (every 10 levels in the mines, chests levels in Skull Cavern, the dwarf room at the volcano, etc)
    • From the Adventurer Guild store, Requires Y4, and having completed all floor 100 challenges.
  • 3AM Club
    • You can now buy an alarm clock and set it up to choose when to wake up between 3am and 9 am.
    • You will be exhausted all day and won't recover any energy if you don't sleep at least 4 hours.
    • In multiplayer, it only works if all farmers have learned this book and are in the same zone.
    • From Pierre's shop or Joja mart. Requires community/joja completion and T3 farmhouse.
  • Stay Awake
    • You no longer fall asleep at 2 am.
    • You will be exhausted all day and won't recover any energy if you don't sleep at least 4 hours.
    • You will begin losing health after spending 24 hours without sleeping. The health loss increases over time until the farmer sleeps or loses all health.
    • In multiplayer, it only works if all farmers have learned this book and are in the same zone.
    • Requires 3AM Club and having reached Perfection.
  • Getting Things Done
    • Time passes 25% slower outdoors, 50% in villages (pelican town and the resort would get a flag for this, which modders would be able to use to flag any area as 'village'), and freezes while indoors (farmhouse, sheds, barn and coop, the spa and villager houses, but not places with enemies like mines and the slime hutch)
    • Can be toggled on and off by interacting with the Golden Clock.
    • In multiplayer, it only works if all farmers have learned this book and are in the same zone.
    • Requires building the Golden Clock, Perfection, and all Achievements.
  • 64 Weeks: Time Management for Miners
    • Time passes 25% slower while in 'dungeon' areas (where monsters may appear: mines, skull cavern, volcano, secret woods, etc)
    • Can be toggled on and off by interacting with the Golden Clock.
    • In multiplayer, it only works if all farmers have learned this book and are in the same zone.
    • Requires building the Golden Clock
  • 64 Weeks More
    • Time passes 100% slower in dungeon areas.
    • Can be toggled on and off by interacting with the Golden Clock.
    • In multiplayer, it only works if all farmers have learned this book and are in the same zone.
    • Requires the previous book and Perfection.
 
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The book upgrade system has a lot of potential for expansion. Here are some ideas for new books I would love to see added:

  • Aerobics Guide:
    • Allows jumping 1 tile over fences, machines, furniture, and a few other low obstacles.
    • From the clinic when Harvey is at the counter after max friendship and having witnessed Harvey's aerobics event
  • Carry that Weight
    • Unlocks a 3rd backpack upgrade at Pierre that adds a 4th inventory row, and adds a variable speed boost from 0.5 to 0.0 based on how many empty inventory slots are in your inventory.
    • From Clint after max friendship and having upgraded all tools to the max.
  • Riding the Thin Line
    • Makes the horse collision thinner, allowing it to enter 1-tile corridors vertically.
    • From Marney after max friendship.
  • The Horse Lifterer
    • Allows the horse to jump.
    • From Marney at max friendship. Requires getting Way of the Clouds, Riding the Thin Line, and having fed the horse at least 100 carrots.
  • Way of the Foam
    • Items temporarily float on the surface for a few seconds before sinking in water.
    • From Willy at max friendship. Requires having gifted Willy all the books he loves and likes.
  • Way of the Stream pt. 1
    • Allows jumping to some bodies of water and swimming slowly in shallow waters.
    • From Willy. Requires Way of the Clouds and Way of the Foam
  • Way of the Stream pt. 2
    • From Willy. Allows swimming faster and in deeper waters.
  • Way of the Depths
    • Allows diving in dark patches that randomly appear in the water.
    • Treasures, trash, crab pot fish, gems and forage can sometimes be found when diving.
    • From the Night Market's mermaid show, later years after getting the pearl (can't obtain both the same year). Requires Way of the Steam pt.1 and having witnessed all other mermaid-related quests and events. The shell combination will be different to the one to get the pearl, and hinted in Way of the Steam pt. 2's description.
  • Miner's Survival Guide
    • You can now use the camping tent once per week in dungeons, as long as you are in a safe area (every 10 levels in the mines, chests levels in Skull Cavern, the dwarf room at the volcano, etc)
    • From the Adventurer Guild store, Requires Y4, and having completed all floor 100 challenges.
  • 3AM Club
    • You can now buy an alarm clock and set it up to choose when to wake up between 3am and 9 am.
    • You will be exhausted all day and won't recover any energy if you don't sleep at least 4 hours.
    • From Pierre's shop or Joja mart. Requires community/joja completion and T3 farmhouse.
  • Stay Awake
    • You no longer fall asleep at 2 am.
    • You will be exhausted all day and won't recover any energy if you don't sleep at least 4 hours.
    • You will begin losing health after spending 24 hours without sleeping. The health loss increases over time until the farmer sleeps or loses all health.
    • Requires 3AM Club and having reached Perfection.
  • Getting Things Done
    • Time passes 25% slower outdoors, 50% in villages (pelican town and the resort would get a flag for this, which modders would be able to use to flag any area as 'village'), and freezes while indoors (farmhouse, sheds, barn and coop, the spa and villager houses, but not places with enemies like mines and the slime hutch)
    • Can be toggled on and off by interacting with the Golden Clock.
    • Requires building the Golden Clock, Perfection, and all Achievements.
  • 64 Weeks: Time Management for Miners
    • Time passes 25% slower while in 'dungeon' areas (where monsters may appear: mines, skull cavern, volcano, secret woods, etc)
    • Can be toggled on and off by interacting with the Golden Clock.
    • Requires building the Golden Clock
  • 64 Weeks More
    • Time passes 100% slower in dungeon areas.
    • Can be toggled on and off by interacting with the Golden Clock.
    • Requires the previous book and Perfection.
Nice ideas!
I am not sure about each single one - some may break the game balance. Anyway nice thoughts!
:happy:
 
Nice ideas!
I am not sure about each single one - some may break the game balance. Anyway nice thoughts!
:happy:
I had to make Perfection and all achievements a requirement for several of them because they are meant to be "post-game" features that make life easier and more laid-back once you have already done all things, not a way to make getting things done easier.
 
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