Yan2lit
Newcomer
It's my first time modding and I watched a tutorial on how to download smapi and the mods for stardew expanded and i did it all right but when I try to open up StardewValleyModdingAPI I keep getting red walls on my log and I can't seem to fix it at all. Here's what it says
15:26:26 | ERROR | game | Game.Initialize() caught exception initializing XACT: FileNotFoundException: Content/XACT/FarmerSounds.xgs ---> DirectoryNotFoundException: Could not find a part of the path '/Users/yancarloshernandez/Desktop/MacOS/Content/XACT/FarmerSounds.xgs'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Audio.AudioEngine.OpenStream(String filePath, Boolean useMemoryStream) at Microsoft.Xna.Framework.Audio.AudioEngine..ctor(String settingsFile, TimeSpan lookAheadTime, String rendererId) at StardewValley.Game1.Initialize() |
15:26:30 | ERROR | Json Assets | Mod crashed on entry and might not work correctly. Technical details: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Maps/springobjects.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/yancarloshernandez/Desktop/MacOS/Content/Maps/springobjects.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at SpaceCore.TileSheetExtensions.RegisterExtendedTileSheet(String asset, Int32 unitSize) at JsonAssets.Mod.Entry(IModHelper helper) at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1805 |
15:26:31 | ERROR | game | The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Data/CraftingRecipes.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/yancarloshernandez/Desktop/MacOS/Content/Data/CraftingRecipes.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewValley.CraftingRecipe.InitShared() at StardewValley.Game1.LoadContent() at StardewModdingAPI.Framework.SGame.LoadContent() in SMAPI\Framework\SGame.cs:line 144 at StardewValley.GameRunner.LoadContent() at StardewValley.GameRunner.Initialize() at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 306 Please help me here's the link to the log as well https://smapi.io/log/1aaecfe43d7e4c2aa46a1b34e357037b |