asatone
Newcomer
Hello. These I’m struggling with how to make dialogue change depending on the time of day.
Because even when the code is added without any errors, it doesn’t work at all in-game. Only the dialogue without time conditions is being displayed.
If anyone knows how to make different dialogue appear at different times in the same location, could you please let me know? I’m begging here—I’ve been stuck on this for days.
Here’s the situation I’m dealing with—could you take a look?
For example, when I write it like this, only the vanilla dialogue is shown.
{ "Changes":[
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"When":{
"Time": "{{Range: 1300, 1400}}"},
"Entries":{
"Saloon": "Why don’t you relax for a bit? The omelet here is really good—want to go with that?”
}
}
]
}
For example, when I write it like this , only the vanilla dialogue is shown.
{ "Changes":[
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"When":{
"Time": "1300"},
"Entries":{
"Saloon": "Welcome!"
}
},
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"When":{
"Time": "1400"},
"Entries":{
"Saloon":"Why dont you relax for a bit? The omelet here is really good—want to go with that?"
}
}
]
}
For example, when I write it like this, only the first editdata "welcome" is shown.
{ "Changes":[
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"Entries":{
"Saloon": "Welcom!"
}
},
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"When":{
"Time": "1400"},
"Entries":{
"Saloon":"Why dont you relax for a bit? The omelet here is really good—want to go with that?"
}
}
]
}
Because even when the code is added without any errors, it doesn’t work at all in-game. Only the dialogue without time conditions is being displayed.
If anyone knows how to make different dialogue appear at different times in the same location, could you please let me know? I’m begging here—I’ve been stuck on this for days.
Here’s the situation I’m dealing with—could you take a look?
For example, when I write it like this, only the vanilla dialogue is shown.
{ "Changes":[
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"When":{
"Time": "{{Range: 1300, 1400}}"},
"Entries":{
"Saloon": "Why don’t you relax for a bit? The omelet here is really good—want to go with that?”
}
}
]
}
For example, when I write it like this , only the vanilla dialogue is shown.
{ "Changes":[
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"When":{
"Time": "1300"},
"Entries":{
"Saloon": "Welcome!"
}
},
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"When":{
"Time": "1400"},
"Entries":{
"Saloon":"Why dont you relax for a bit? The omelet here is really good—want to go with that?"
}
}
]
}
For example, when I write it like this, only the first editdata "welcome" is shown.
{ "Changes":[
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"Entries":{
"Saloon": "Welcom!"
}
},
{
"Action":"EditData",
"Target": "Characters/Dialogue/Gus",
"When":{
"Time": "1400"},
"Entries":{
"Saloon":"Why dont you relax for a bit? The omelet here is really good—want to go with that?"
}
}
]
}