How to calculate the g p/ day for Hops?

Jaeger

Greenhorn
I've been checking the g per day for some crops on the wiki I've been interested in, but for Hops, I can't seem to figure how 13.52 came to be.
I've been using the equation provided, but the closest I could find was with 325÷24, but that kind of makes no sense since hops regrow everyday.
 

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Jaeger

Greenhorn
Update: Apparently, they clearly did like an estimate without taking into account of other factors.
Instead of 28 days because Hops regrow everyday, they input 27 days.
Although, I'm still hung up on the reason why they do 27 days. Please enlighten me on this.

All of these gold per day calculations need proper review, not just clicking in numbers to an equation and thinking it's a shoe that fits all sizes.
 
Update: Apparently, they clearly did like an estimate without taking into account of other factors.
Instead of 28 days because Hops regrow everyday, they input 27 days.
Although, I'm still hung up on the reason why they do 27 days. Please enlighten me on this.

All of these gold per day calculations need proper review, not just clicking in numbers to an equation and thinking it's a shoe that fits all sizes.
The basic g/day calculation assumes no growth speed modifiers, i.e. no fertilizer and no Agriculturist profession, and uses the base crop price, i.e. 100% of crops harvester are basic quality. It also assumes you do not process the crops, just sell them raw. If your specific farm circumstances means your crop grows faster, and/or you have fertilizer, and/or your farmer's Farming skill level increases the chance of quality crops, you can recalculate for what you will earn, using the tables on the Farming page of the wiki and the crop growth calendars on the wiki page specific to the crop concerned. If you process crops, you can again recalculate

It would be too unwieldy to list every possible calculation for every possible combination on every single crop

And the basic calculation uses 27 instead of 28 as the divisor for single season crops because that's how many growing/regrowing opportunities there are in a season. Growth happens at night, and the season ends, and crops die, on what would be the 28th night, so there is no 28th growth opportunity. You also have to subtract the cost of the seed from the overall earnings

So for hops, it's a basic 11 days to grow, meaning you get 17 harvests. Each base price harvest is 25g earned, and the hops starter costs 60g.

(17 x 25) - 60 = 365g earned
365 / 27 = 13.52 g/day
 
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The formula for g/day is a bit awkward and doesn't really give you an idea of what you can be making with it. Of course, that's at least in part because what you make from it will depend on if you process it and if you have Artisan or not. It will also depend on if we're talking out in the yard in Summer, in which case you have to factor in the days spent growing, or in the Greenhouse, where the initial growth phase is essentially trivial and will just continue producing daily until you uproot it.

With Artisan, and brewing into Pale Ale, assuming you have the infrastructure to support it, in the Greenhouse, hops can produce 420g/day. But that's a lot of assumptions. The website just figures base price for the crop itself with no modifiers. With the right setup in the greenhouse, with mostly hops and some interspersed Ancient Fruit (remember, Hops is a Trellis plant, you can't walk through them so you use Ancient Fruit as a pathway) and some Peach or Pomegranate trees, you can hit a million and a half per season, assuming it is all processed. And most of that comes from the hops.

The formula One More Day posted is the one the wiki uses. (Number of Harvests * base sell price) / 27.
 
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