johnpeters
Newcomer
I've built one mod (Snow Crab) with two parts:
Trouble is, I can't figure out how to get Visual Studio to build things that way:
For the initial release, I had VS build the .zip file with just #1 and then manually added #2, but I don't want to have to do that every time I create or update a mod.
I could probably also brute-force the issue using a post-build script that copies the CP pack to the Mods folder and also adds it to the .zip file, but I don't want to have to do that, either.
Is there a simpler way to do this that I've just got a blind spot about?
- Folder "[CP] Snow Crab" contains a Content Patcher pack containing image data for a new monster.
- Folder "SnowCrab" contains a mod that spawns the new monster into certain mine levels.
Trouble is, I can't figure out how to get Visual Studio to build things that way:
- Creating #1 as a sub-folder within the main Visual Studio project and flag its files as "Copy if newer", then it puts folder #1 inside folder #2 (both in the Mods folder and in the .zip file), which doesn't work.
- Creating #1 as a separate "solution folder" doesn't work.
- Creating #1 as a second class-library project (that doesn't actually contain any classes, just the files for the CP pack, again flagged "Copy if newer") doesn't work either.
For the initial release, I had VS build the .zip file with just #1 and then manually added #2, but I don't want to have to do that every time I create or update a mod.
I could probably also brute-force the issue using a post-build script that copies the CP pack to the Mods folder and also adds it to the .zip file, but I don't want to have to do that, either.
Is there a simpler way to do this that I've just got a blind spot about?