UdonFan
Greenhorn
Given the following "Changes" entry:
…how do I have SetTileSheet pull Maps/spring_outdoorsTileSheet from the game's native assets (or whichever file is currently replacing the native asset) if the context for the tile on the "Buildings" layer is Maps/spring_town?
I assumed without an extension, it would pull from the game's XNB but it just seems to look for an extension-less mod-local file for that path and name; Using without a path doesn't work (read as: file names don't tokenize) and attempting to escape from the mod's folder with ../.. and entering the "Content" folder also fails.
Tried searching, but "Content Patcher 'SetTileSheet'" turns up nothing of consequence. And in this forum "SetTileSheet" turns up nothing (until I hit "Post thread" that is).
I just don't want to have to pack a bunch of sheet/sprite PNGs with my mod for assets that exist natively. Any help appreciated.
JSON:
{
"Target": "Maps/town",
"Action": "EditMap",
"MapTiles": [
{
"Position": { "X": 62, "Y": 72 },
"Layer": "Buildings",
"SetTileSheet": "Maps/spring_outdoorsTileSheet",
"SetIndex": "206"
}
]
}
I assumed without an extension, it would pull from the game's XNB but it just seems to look for an extension-less mod-local file for that path and name; Using without a path doesn't work (read as: file names don't tokenize) and attempting to escape from the mod's folder with ../.. and entering the "Content" folder also fails.
Tried searching, but "Content Patcher 'SetTileSheet'" turns up nothing of consequence. And in this forum "SetTileSheet" turns up nothing (until I hit "Post thread" that is).
I just don't want to have to pack a bunch of sheet/sprite PNGs with my mod for assets that exist natively. Any help appreciated.