PC [HELP] Random Crash

sonianine

Newcomer
My game crashed pretty randomly during playing, I downloaded one mod: skipminifishgame and had been playing with it. But random crashes happened serval times even before I installed any mods at all.

FYI: my win10 system is in Chinese, I played the game in Chinese, the names of my character and farm are both Chinese. I don't think language setting is the problem because the game still randomly crashes even if I set the game in English.

Here's the latest errorlog, any help would be appreciated:
[01:19:55 INFO SMAPI] SMAPI 3.10.1 with Stardew Valley 1.5.4 on Microsoft Windows 10 家庭中文版
[01:19:55 INFO SMAPI] Mods go here: D:\STEAM\steamapps\common\Stardew Valley\Mods
[01:19:55 TRACE SMAPI] Log started at 2021-06-27T08:19:55 UTC
[01:19:55 TRACE SMAPI] Loaded with custom settings: AggressiveMemoryOptimizations: False
[01:19:59 DEBUG SMAPI] Starting game...
[01:19:59 TRACE game] NoFpsCap: This feature is not available
[01:20:00 TRACE SMAPI] Loading mod metadata...
[01:20:01 TRACE SMAPI] Loading mods...
[01:20:01 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
[01:20:01 TRACE SMAPI] Error Handler (from Mods\ErrorHandler\ErrorHandler.dll)...
[01:20:01 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly ErrorHandler.dll.
[01:20:01 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
[01:20:01 TRACE SMAPI] SkipFishingMinigame (from Mods\SkipFishingMinigame\DewMods.StardewValleyMods.SkipFishingMinigame.dll)...
[01:20:01 TRACE SMAPI] Rewrote DewMods.StardewValleyMods.SkipFishingMinigame.dll to fix Game1.currentLocation (field => property)...
[01:20:01 TRACE SMAPI] Rewrote DewMods.StardewValleyMods.SkipFishingMinigame.dll to fix FishingRod.pullFishFromWater (added missing optional parameters)...
[01:20:01 INFO SMAPI] Loaded 4 mods:
[01:20:01 INFO SMAPI] Console Commands 3.10.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[01:20:01 INFO SMAPI] Error Handler 3.10.1 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[01:20:01 INFO SMAPI] Save Backup 3.10.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
[01:20:01 INFO SMAPI] SkipFishingMinigame 0.2.0 by DewMods | When a fish bites, just hook the fish and skip the minigame

[01:20:01 TRACE Save Backup] Already backed up today.
[01:20:01 TRACE SMAPI] Checking for updates...
[01:20:01 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[01:20:01 TRACE game] LocalizedContentManager.CurrentLanguageCode CHANGING from 'en' to 'zh'
[01:20:02 TRACE game] LocalizedContentManager.CurrentLanguageCode CHANGED from 'en' to 'zh'
[01:20:02 TRACE SMAPI] Running on GPU: Intel(R) UHD Graphics 620
[01:20:02 TRACE SMAPI] SMAPI okay.
[01:20:02 TRACE SMAPI] Checking for updates to 1 mods...
[01:20:02 TRACE game] Steam logged on: True
[01:20:02 TRACE game] Initializing GalaxySDK
[01:20:02 TRACE game] Requesting Steam app ticket
[01:20:02 TRACE SMAPI] All mods up to date.
[01:20:02 TRACE SMAPI] Detecting common issues...
[01:20:02 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[01:20:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:110 Y:152 Width:1280 Height:720}
[01:20:02 TRACE game] Signing into GalaxySDK
[01:20:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:20:04 TRACE game] Galaxy auth success
[01:20:04 TRACE game] Galaxy signed in
[01:20:04 TRACE game] Galaxy logged on
[01:20:18 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[01:20:18 TRACE SMAPI] Game loader synchronizing...
[01:20:18 TRACE game] getLoadEnumerator('HappyLemon_283063202')
[01:20:18 TRACE game] regular stream detected...
[01:20:21 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[01:20:21 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:03.0268135'
[01:20:21 TRACE game] setupEventCommands() registered '131' methods
[01:20:21 TRACE SMAPI] Game loader done.
[01:20:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:20:21 TRACE SMAPI] Context: loaded save 'HappyLemon_283063202', starting spring 8 Y1, locale set to zh. Single-player.
[01:20:25 TRACE game] Warping to Farm
[01:20:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:110 Y:152 Width:1264 Height:681}
[01:20:33 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:20:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:22:13 TRACE game] Warping to BusStop
[01:22:28 TRACE game] Warping to Town
[01:23:20 TRACE game] Warping to Beach
[01:23:37 TRACE game] Warping to FishShop
[01:23:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:27:18 TRACE game] Warping to Beach
[01:27:35 TRACE game] Warping to FishShop
[01:27:43 TRACE game] Warping to Beach
[01:27:54 TRACE game] Warping to Town
[01:28:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:28:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:28:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:28:20 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[01:28:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:28:20 TRACE SMAPI] Context: returning to title
[01:28:21 TRACE SMAPI] Invalidated 361 asset names (Animals\BabyBrown Cow, Animals\cat, Animals\cat1, Buildings\Greenhouse, Buildings\houses, Buildings\houses_PaintMask, Buildings\Shipping Bin, Characters\Abigail, Characters\Alex, Characters\Birdie, Characters\Bouncer, Characters\Caroline, Characters\Clint, Characters\Demetrius, Characters\Dialogue\Abigail, Characters\Dialogue\Alex, Characters\Dialogue\Caroline, Characters\Dialogue\Clint, Characters\Dialogue\Demetrius, Characters\Dialogue\Dwarf, Characters\Dialogue\Elliott, Characters\Dialogue\Emily, Characters\Dialogue\Evelyn, Characters\Dialogue\George, Characters\Dialogue\Gus, Characters\Dialogue\Haley, Characters\Dialogue\Harvey, Characters\Dialogue\Jas, Characters\Dialogue\Jodi, Characters\Dialogue\Krobus, Characters\Dialogue\Leah, Characters\Dialogue\Lewis, Characters\Dialogue\Linus, Characters\Dialogue\Marnie, Characters\Dialogue\Maru, Characters\Dialogue\Mister Qi, Characters\Dialogue\Pam, Characters\Dialogue\Penny, Characters\Dialogue\Pierre, Characters\Dialogue\Robin, Characters\Dialogue\Sam, Characters\Dialogue\Sandy, Characters\Dialogue\Sebastian, Characters\Dialogue\Shane, Characters\Dialogue\Vincent, Characters\Dialogue\Willy, Characters\Dialogue\Wizard, Characters\Dwarf, Characters\Elliott, Characters\Emily, Characters\Evelyn, Characters\Farmer\accessories, Characters\Farmer\farmer_girl_base, Characters\Farmer\hairstyles, Characters\Farmer\hats, Characters\Farmer\pants, Characters\Farmer\shirts, Characters\Farmer\shoeColors, Characters\Farmer\skinColors, Characters\George, Characters\Gunther, Characters\Gus, Characters\Haley, Characters\Harvey, Characters\Henchman, Characters\Jas, Characters\Jodi, Characters\Krobus, Characters\Leah, Characters\Lewis, Characters\Linus, Characters\Marlon, Characters\Marnie, Characters\Maru, Characters\Monsters\Green Slime, Characters\MrQi, Characters\Pam, Characters\Penny, Characters\Pierre, Characters\Robin, Characters\Sam, Characters\Sandy, Characters\schedules\Abigail, Characters\schedules\Alex, Characters\schedules\Caroline, Characters\schedules\Clint, Characters\schedules\Demetrius, Characters\schedules\Elliott, Characters\schedules\Emily, Characters\schedules\Evelyn, Characters\schedules\George, Characters\schedules\Gus, Characters\schedules\Haley, Characters\schedules\Harvey, Characters\schedules\Jas, Characters\schedules\Jodi, Characters\schedules\Leah, Characters\schedules\Lewis, Characters\schedules\Linus, Characters\schedules\Marnie, Characters\schedules\Maru, Characters\schedules\Pam, Characters\schedules\Penny, Characters\schedules\Pierre, Characters\schedules\Robin, Characters\schedules\Sam, Characters\schedules\Sandy, Characters\schedules\Sebastian, Characters\schedules\Shane, Characters\schedules\Vincent, Characters\schedules\Willy, Characters\Sebastian, Characters\Shane, Characters\Shane_JojaMart, Characters\Vincent, Characters\Willy, Characters\Wizard, Data\Achievements, Data\animationDescriptions, Data\BigCraftablesInformation, Data\Blueprints, Data\Bundles, Data\ChairTiles, Data\ClothingInformation, Data\CookingRecipes, Data\CraftingRecipes, Data\Events\Beach, Data\Events\BusStop, Data\Events\Farm, Data\Events\FarmHouse, Data\Events\FishShop, Data\Events\Town, Data\FarmAnimals, Data\Furniture, Data\HairData, Data\Locations, Data\mail, Data\Monsters, Data\Movies, Data\MoviesReactions, Data\NPCDispositions, Data\NPCGiftTastes, Data\ObjectContextTags, Data\ObjectInformation, Data\weapons, Fonts\Chinese, Fonts\Chinese_0, Fonts\Chinese_1, Fonts\Chinese_2, Fonts\Chinese_3, Fonts\SmallFont, Fonts\SpriteFont1, Fonts\tinyFont, Fonts\tinyFontBorder, LooseSprites\birds, LooseSprites\chatBox, LooseSprites\Concessions, LooseSprites\ControllerMaps, LooseSprites\Cursors, LooseSprites\Cursors2, LooseSprites\daybg, LooseSprites\emojis, LooseSprites\font_bold, LooseSprites\font_colored, LooseSprites\Giftbox, LooseSprites\JunimoNote, LooseSprites\Lighting\greenLight, LooseSprites\Lighting\indoorWindowLight, LooseSprites\Lighting\lantern, LooseSprites\Lighting\sconceLight, LooseSprites\Lighting\windowLight, LooseSprites\map, LooseSprites\nightbg, LooseSprites\parrots, LooseSprites\PlayerStatusList, LooseSprites\shadow, Maps\AbandonedJojaMart, Maps\AdventureGuild, Maps\AnimalShop, Maps\ArchaeologyHouse, Maps\Backwoods, Maps\BathHouse_Entry, Maps\BathHouse_MensLocker, Maps\BathHouse_Pool, Maps\bathhouse_tiles, Maps\BathHouse_WomensLocker, Maps\Beach, Maps\Beach-NightMarket, Maps\Blacksmith, Maps\BoatTunnel, Maps\boatTunnelTiles, Maps\BugLand, Maps\bugLandTiles, Maps\BusStop, Maps\Caldera, Maps\CarolineGreenhouseTiles, Maps\cave, Maps\Cellar, Maps\Club, Maps\CommunityCenter_Ruins, Maps\Desert, Maps\DesertTiles, Maps\DesertTiles_Extended, Maps\ElliottHouse, Maps\ElliottHouseTiles, Maps\Farm, Maps\FarmCave, Maps\FarmHouse, Maps\farmhouse_tiles, Maps\FishShop, Maps\Forest, Maps\Greenhouse, Maps\HaleyHouse, Maps\HarveyRoom, Maps\Hospital, Maps\IslandFarmHouse, Maps\IslandNorthCave1, Maps\IslandSouthEastCave, Maps\IslandWestCave1, Maps\Island_CaptainRoom, Maps\Island_E, Maps\Island_FarmCave, Maps\Island_FieldOffice, Maps\Island_FieldOffice_Tilesheet, Maps\Island_Hut, Maps\Island_Hut_tilesheet, Maps\Island_N, Maps\Island_S, Maps\Island_SE, Maps\Island_Shrine, Maps\island_tilesheet_1, Maps\island_tilesheet_2, Maps\Island_W, Maps\JojaMart, Maps\JojaRuins_TileSheet, Maps\JoshHouse, Maps\LeahHouse, Maps\LeoTreeHouse, Maps\LeoTreeHouse_Tilesheet, Maps\ManorHouse, Maps\MenuTiles, Maps\MenuTilesUncolored, Maps\MermaidHouse, Maps\mermaid_house_tiles, Maps\Mine, Maps\Mines\mine, Maps\Mines\mine_dark, Maps\Mines\mine_desert, Maps\Mines\volcano_caldera, Maps\Mines\volcano_dungeon, Maps\Mountain, Maps\MovieTheater, Maps\MovieTheater_TileSheet, Maps\night_market_tilesheet_objects, Maps\paths, Maps\QiNutRoom, Maps\qiNutRoom_tilesheet, Maps\Railroad, Maps\Saloon, Maps\SamHouse, Maps\SandyHouse, Maps\ScienceHouse, Maps\SebastianRoom, Maps\SeedShop, Maps\Sewer, Maps\SewerTiles, Maps\SkullCave, Maps\springobjects, Maps\spring_beach, Maps\spring_monsterGraveTiles, Maps\spring_outdoorsTileSheet, Maps\spring_outdoorsTileSheet2, Maps\spring_town, Maps\Submarine, Maps\submarine_tilesheet, Maps\summer_outdoorsTileSheet, Maps\Summit, Maps\Sunroom, Maps\Tent, Maps\Town, Maps\townInterior, Maps\townInterior_2, Maps\Trailer, Maps\Trailer_big, Maps\Tunnel, Maps\walls_and_floors, Maps\winter_beach, Maps\WitchHut, Maps\WitchHutTiles, Maps\WitchSwamp, Maps\witchSwampTiles, Maps\WitchWarpCave, Maps\WizardHouse, Maps\WizardHouseBasement, Maps\Woods, Minigames\Clouds, Minigames\TitleButtons, Portraits\Abigail, Portraits\Alex, Portraits\Birdie, Portraits\Bouncer, Portraits\Caroline, Portraits\Clint, Portraits\Demetrius, Portraits\Dwarf, Portraits\Elliott, Portraits\Emily, Portraits\Evelyn, Portraits\George, Portraits\Gil, Portraits\Gunther, Portraits\Gus, Portraits\Haley, Portraits\Harvey, Portraits\Henchman, Portraits\Jas, Portraits\Jodi, Portraits\Krobus, Portraits\Leah, Portraits\Lewis, Portraits\Linus, Portraits\Marlon, Portraits\Marnie, Portraits\Maru, Portraits\MrQi, Portraits\Pam, Portraits\Penny, Portraits\Pierre, Portraits\Robin, Portraits\Sam, Portraits\Sandy, Portraits\Sebastian, Portraits\Shane, Portraits\Vincent, Portraits\Willy, Portraits\Wizard, Strings\Locations, Strings\StringsFromCSFiles, Strings\UI, TerrainFeatures\grass, TerrainFeatures\hoeDirt, TerrainFeatures\hoeDirtDark, TerrainFeatures\hoeDirtSnow, TerrainFeatures\tree1_spring, TerrainFeatures\tree2_spring, TerrainFeatures\tree3_spring, TileSheets\animations, TileSheets\BuffsIcons, TileSheets\bushes, TileSheets\ChairTiles, TileSheets\Craftables, TileSheets\critters, TileSheets\crops, TileSheets\debris, TileSheets\emotes, TileSheets\furniture, TileSheets\furnitureFront, TileSheets\Projectiles, TileSheets\rain, TileSheets\tools, TileSheets\weapons).
Propagated 60 core assets (Buildings\houses, Characters\Farmer\accessories, Characters\Farmer\hairstyles, Characters\Farmer\hats, Characters\Farmer\pants, Characters\Farmer\shirts, Data\Achievements, Data\BigCraftablesInformation, Data\ClothingInformation, Data\CookingRecipes, Data\CraftingRecipes, Data\HairData, Data\Movies, Data\MoviesReactions, Data\NPCGiftTastes, Data\ObjectContextTags, Data\ObjectInformation, Fonts\SmallFont, Fonts\SpriteFont1, Fonts\tinyFont, Fonts\tinyFontBorder, LooseSprites\birds, LooseSprites\Concessions, LooseSprites\ControllerMaps, LooseSprites\Cursors, LooseSprites\Cursors2, LooseSprites\daybg, LooseSprites\font_bold, LooseSprites\font_colored, LooseSprites\Lighting\greenLight, LooseSprites\Lighting\indoorWindowLight, LooseSprites\Lighting\lantern, LooseSprites\Lighting\sconceLight, LooseSprites\Lighting\windowLight, LooseSprites\nightbg, LooseSprites\shadow, Maps\MenuTiles, Maps\MenuTilesUncolored, Maps\springobjects, Maps\walls_and_floors, Minigames\Clouds, Minigames\TitleButtons, Strings\StringsFromCSFiles, TerrainFeatures\hoeDirt, TerrainFeatures\hoeDirtDark, TerrainFeatures\hoeDirtSnow, TileSheets\animations, TileSheets\BuffsIcons, TileSheets\bushes, TileSheets\ChairTiles, TileSheets\Craftables, TileSheets\crops, TileSheets\debris, TileSheets\emotes, TileSheets\furniture, TileSheets\furnitureFront, TileSheets\Projectiles, TileSheets\rain, TileSheets\tools, TileSheets\weapons).
[01:28:21 TRACE game] CleanupReturningToTitle()
[01:28:21 TRACE game] Disconnected: ExitedToMainMenu
[01:28:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:28:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:28:28 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[01:28:28 TRACE SMAPI] Game loader synchronizing...
[01:28:28 TRACE game] getLoadEnumerator('HappyLemon_283063202')
[01:28:28 TRACE game] regular stream detected...
[01:28:29 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[01:28:29 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:01.2668928'
[01:28:29 TRACE SMAPI] Game loader done.
[01:28:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:28:29 TRACE SMAPI] Context: loaded save 'HappyLemon_283063202', starting spring 8 Y1, locale set to zh. Single-player.
[01:28:32 TRACE game] Warping to Farm
[01:28:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:29:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:32:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:33:08 TRACE game] Warping to BusStop
[01:33:22 TRACE game] Warping to Town
[01:33:40 TRACE game] Warping to CommunityCenter
[01:34:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:34:11 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[01:34:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:34:11 TRACE SMAPI] Context: returning to title
[01:34:11 TRACE SMAPI] Invalidated 352 asset names (Animals\BabyWhite Cow, Animals\cat, Animals\cat1, Buildings\Greenhouse, Buildings\houses, Buildings\Shipping Bin, Characters\Abigail, Characters\Alex, Characters\Birdie, Characters\Bouncer, Characters\Caroline, Characters\Clint, Characters\Demetrius, Characters\Dialogue\Abigail, Characters\Dialogue\Alex, Characters\Dialogue\Caroline, Characters\Dialogue\Clint, Characters\Dialogue\Demetrius, Characters\Dialogue\Dwarf, Characters\Dialogue\Elliott, Characters\Dialogue\Emily, Characters\Dialogue\Evelyn, Characters\Dialogue\George, Characters\Dialogue\Gus, Characters\Dialogue\Haley, Characters\Dialogue\Harvey, Characters\Dialogue\Jas, Characters\Dialogue\Jodi, Characters\Dialogue\Krobus, Characters\Dialogue\Leah, Characters\Dialogue\Lewis, Characters\Dialogue\Linus, Characters\Dialogue\Marnie, Characters\Dialogue\Maru, Characters\Dialogue\Mister Qi, Characters\Dialogue\Pam, Characters\Dialogue\Penny, Characters\Dialogue\Pierre, Characters\Dialogue\Robin, Characters\Dialogue\Sam, Characters\Dialogue\Sandy, Characters\Dialogue\Sebastian, Characters\Dialogue\Shane, Characters\Dialogue\Willy, Characters\Dialogue\Wizard, Characters\Dwarf, Characters\Elliott, Characters\Emily, Characters\Evelyn, Characters\Farmer\accessories, Characters\Farmer\farmer_girl_base, Characters\Farmer\hairstyles, Characters\Farmer\hats, Characters\Farmer\pants, Characters\Farmer\shirts, Characters\Farmer\shoeColors, Characters\Farmer\skinColors, Characters\George, Characters\Gunther, Characters\Gus, Characters\Haley, Characters\Harvey, Characters\Henchman, Characters\Jas, Characters\Jodi, Characters\Junimo, Characters\Krobus, Characters\Leah, Characters\Lewis, Characters\Linus, Characters\Marlon, Characters\Marnie, Characters\Maru, Characters\Monsters\Green Slime, Characters\MrQi, Characters\Pam, Characters\Penny, Characters\Pierre, Characters\Robin, Characters\Sam, Characters\Sandy, Characters\schedules\Abigail, Characters\schedules\Alex, Characters\schedules\Caroline, Characters\schedules\Clint, Characters\schedules\Demetrius, Characters\schedules\Elliott, Characters\schedules\Emily, Characters\schedules\Evelyn, Characters\schedules\George, Characters\schedules\Gus, Characters\schedules\Haley, Characters\schedules\Harvey, Characters\schedules\Jas, Characters\schedules\Jodi, Characters\schedules\Leah, Characters\schedules\Lewis, Characters\schedules\Linus, Characters\schedules\Marnie, Characters\schedules\Maru, Characters\schedules\Pam, Characters\schedules\Penny, Characters\schedules\Pierre, Characters\schedules\Robin, Characters\schedules\Sam, Characters\schedules\Sandy, Characters\schedules\Sebastian, Characters\schedules\Shane, Characters\schedules\Vincent, Characters\schedules\Willy, Characters\Sebastian, Characters\Shane, Characters\Vincent, Characters\Willy, Characters\Wizard, Data\Achievements, Data\animationDescriptions, Data\BigCraftablesInformation, Data\Blueprints, Data\Bundles, Data\ChairTiles, Data\ClothingInformation, Data\CookingRecipes, Data\CraftingRecipes, Data\Events\BusStop, Data\Events\CommunityCenter, Data\Events\Farm, Data\Events\FarmHouse, Data\Events\Town, Data\FarmAnimals, Data\Furniture, Data\HairData, Data\Locations, Data\mail, Data\Monsters, Data\Movies, Data\MoviesReactions, Data\NPCDispositions, Data\NPCGiftTastes, Data\ObjectContextTags, Data\ObjectInformation, Data\weapons, Fonts\SmallFont, Fonts\SpriteFont1, Fonts\tinyFont, Fonts\tinyFontBorder, LooseSprites\birds, LooseSprites\chatBox, LooseSprites\Concessions, LooseSprites\ControllerMaps, LooseSprites\Cursors, LooseSprites\Cursors2, LooseSprites\daybg, LooseSprites\emojis, LooseSprites\font_bold, LooseSprites\font_colored, LooseSprites\JunimoNote, LooseSprites\Lighting\greenLight, LooseSprites\Lighting\indoorWindowLight, LooseSprites\Lighting\lantern, LooseSprites\Lighting\sconceLight, LooseSprites\Lighting\windowLight, LooseSprites\map, LooseSprites\nightbg, LooseSprites\parrots, LooseSprites\PlayerStatusList, LooseSprites\shadow, Maps\AbandonedJojaMart, Maps\AdventureGuild, Maps\AnimalShop, Maps\ArchaeologyHouse, Maps\Backwoods, Maps\BathHouse_Entry, Maps\BathHouse_MensLocker, Maps\BathHouse_Pool, Maps\bathhouse_tiles, Maps\BathHouse_WomensLocker, Maps\Beach, Maps\Beach-NightMarket, Maps\Blacksmith, Maps\BoatTunnel, Maps\boatTunnelTiles, Maps\BugLand, Maps\bugLandTiles, Maps\BusStop, Maps\Caldera, Maps\CarolineGreenhouseTiles, Maps\cave, Maps\Cellar, Maps\Club, Maps\CommunityCenter_Ruins, Maps\Desert, Maps\DesertTiles, Maps\DesertTiles_Extended, Maps\ElliottHouse, Maps\ElliottHouseTiles, Maps\Farm, Maps\FarmCave, Maps\FarmHouse, Maps\farmhouse_tiles, Maps\FishShop, Maps\Forest, Maps\Greenhouse, Maps\HaleyHouse, Maps\HarveyRoom, Maps\Hospital, Maps\IslandFarmHouse, Maps\IslandNorthCave1, Maps\IslandSouthEastCave, Maps\IslandWestCave1, Maps\Island_CaptainRoom, Maps\Island_E, Maps\Island_FarmCave, Maps\Island_FieldOffice, Maps\Island_FieldOffice_Tilesheet, Maps\Island_Hut, Maps\Island_Hut_tilesheet, Maps\Island_N, Maps\Island_S, Maps\Island_SE, Maps\Island_Shrine, Maps\island_tilesheet_1, Maps\island_tilesheet_2, Maps\Island_W, Maps\JojaMart, Maps\JojaRuins_TileSheet, Maps\JoshHouse, Maps\LeahHouse, Maps\LeoTreeHouse, Maps\LeoTreeHouse_Tilesheet, Maps\ManorHouse, Maps\MenuTiles, Maps\MenuTilesUncolored, Maps\MermaidHouse, Maps\mermaid_house_tiles, Maps\Mine, Maps\Mines\mine, Maps\Mines\mine_dark, Maps\Mines\mine_desert, Maps\Mines\volcano_caldera, Maps\Mines\volcano_dungeon, Maps\Mountain, Maps\MovieTheater, Maps\MovieTheater_TileSheet, Maps\night_market_tilesheet_objects, Maps\paths, Maps\QiNutRoom, Maps\qiNutRoom_tilesheet, Maps\Railroad, Maps\Saloon, Maps\SamHouse, Maps\SandyHouse, Maps\ScienceHouse, Maps\SebastianRoom, Maps\SeedShop, Maps\Sewer, Maps\SewerTiles, Maps\SkullCave, Maps\springobjects, Maps\spring_beach, Maps\spring_monsterGraveTiles, Maps\spring_outdoorsTileSheet, Maps\spring_outdoorsTileSheet2, Maps\spring_town, Maps\Submarine, Maps\submarine_tilesheet, Maps\summer_outdoorsTileSheet, Maps\Summit, Maps\Sunroom, Maps\Tent, Maps\Town, Maps\townInterior, Maps\townInterior_2, Maps\Trailer, Maps\Trailer_big, Maps\Tunnel, Maps\walls_and_floors, Maps\winter_beach, Maps\WitchHut, Maps\WitchHutTiles, Maps\WitchSwamp, Maps\witchSwampTiles, Maps\WitchWarpCave, Maps\WizardHouse, Maps\WizardHouseBasement, Maps\Woods, Minigames\Clouds, Minigames\TitleButtons, Portraits\Abigail, Portraits\Alex, Portraits\Birdie, Portraits\Bouncer, Portraits\Caroline, Portraits\Clint, Portraits\Demetrius, Portraits\Dwarf, Portraits\Elliott, Portraits\Emily, Portraits\Evelyn, Portraits\George, Portraits\Gil, Portraits\Gunther, Portraits\Gus, Portraits\Haley, Portraits\Harvey, Portraits\Henchman, Portraits\Jas, Portraits\Jodi, Portraits\Krobus, Portraits\Leah, Portraits\Lewis, Portraits\Linus, Portraits\Marlon, Portraits\Marnie, Portraits\Maru, Portraits\MrQi, Portraits\Pam, Portraits\Penny, Portraits\Pierre, Portraits\Robin, Portraits\Sam, Portraits\Sandy, Portraits\Sebastian, Portraits\Shane, Portraits\Vincent, Portraits\Willy, Portraits\Wizard, Strings\Locations, Strings\StringsFromCSFiles, Strings\UI, TerrainFeatures\grass, TerrainFeatures\hoeDirt, TerrainFeatures\hoeDirtDark, TerrainFeatures\hoeDirtSnow, TerrainFeatures\tree1_spring, TerrainFeatures\tree2_spring, TerrainFeatures\tree3_spring, TileSheets\animations, TileSheets\BuffsIcons, TileSheets\bushes, TileSheets\ChairTiles, TileSheets\Craftables, TileSheets\critters, TileSheets\crops, TileSheets\debris, TileSheets\emotes, TileSheets\furniture, TileSheets\furnitureFront, TileSheets\Projectiles, TileSheets\rain, TileSheets\tools, TileSheets\weapons).
Propagated 60 core assets (Buildings\houses, Characters\Farmer\accessories, Characters\Farmer\hairstyles, Characters\Farmer\hats, Characters\Farmer\pants, Characters\Farmer\shirts, Data\Achievements, Data\BigCraftablesInformation, Data\ClothingInformation, Data\CookingRecipes, Data\CraftingRecipes, Data\HairData, Data\Movies, Data\MoviesReactions, Data\NPCGiftTastes, Data\ObjectContextTags, Data\ObjectInformation, Fonts\SmallFont, Fonts\SpriteFont1, Fonts\tinyFont, Fonts\tinyFontBorder, LooseSprites\birds, LooseSprites\Concessions, LooseSprites\ControllerMaps, LooseSprites\Cursors, LooseSprites\Cursors2, LooseSprites\daybg, LooseSprites\font_bold, LooseSprites\font_colored, LooseSprites\Lighting\greenLight, LooseSprites\Lighting\indoorWindowLight, LooseSprites\Lighting\lantern, LooseSprites\Lighting\sconceLight, LooseSprites\Lighting\windowLight, LooseSprites\nightbg, LooseSprites\shadow, Maps\MenuTiles, Maps\MenuTilesUncolored, Maps\springobjects, Maps\walls_and_floors, Minigames\Clouds, Minigames\TitleButtons, Strings\StringsFromCSFiles, TerrainFeatures\hoeDirt, TerrainFeatures\hoeDirtDark, TerrainFeatures\hoeDirtSnow, TileSheets\animations, TileSheets\BuffsIcons, TileSheets\bushes, TileSheets\ChairTiles, TileSheets\Craftables, TileSheets\crops, TileSheets\debris, TileSheets\emotes, TileSheets\furniture, TileSheets\furnitureFront, TileSheets\Projectiles, TileSheets\rain, TileSheets\tools, TileSheets\weapons).
[01:34:11 TRACE game] CleanupReturningToTitle()
[01:34:11 TRACE game] Disconnected: ExitedToMainMenu
[01:34:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:34:19 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[01:34:19 TRACE SMAPI] Game loader synchronizing...
[01:34:19 TRACE game] getLoadEnumerator('HappyLemon_283063202')
[01:34:19 TRACE game] regular stream detected...
[01:34:20 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[01:34:20 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:01.2770785'
[01:34:20 TRACE SMAPI] Game loader done.
[01:34:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:34:21 TRACE SMAPI] Context: loaded save 'HappyLemon_283063202', starting spring 8 Y1, locale set to zh. Single-player.
[01:34:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[01:34:29 TRACE game] Warping to Farm
 
Last edited by a moderator:

sonianine

Newcomer
Here's the error log for my latest crash. I did check "integrity of game files" from steam and "perform memory test" on my PC, all the results seems to be fine, and I have no idea why random crash happened again.

[16:38:09 INFO SMAPI] SMAPI 3.10.1 with Stardew Valley 1.5.4 on Microsoft Windows 10 家庭中文版
[16:38:09 INFO SMAPI] Mods go here: D:\STEAM\steamapps\common\Stardew Valley\Mods
[16:38:09 TRACE SMAPI] Log started at 2021-06-28T23:38:09 UTC
[16:38:09 TRACE SMAPI] Loaded with custom settings: AggressiveMemoryOptimizations: False
[16:38:14 DEBUG SMAPI] Starting game...
[16:38:14 TRACE game] NoFpsCap: This feature is not available
[16:38:17 TRACE SMAPI] Loading mod metadata...
[16:38:17 TRACE SMAPI] Loading mods...
[16:38:17 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
[16:38:17 TRACE SMAPI] Error Handler (from Mods\ErrorHandler\ErrorHandler.dll)...
[16:38:17 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly ErrorHandler.dll.
[16:38:17 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
[16:38:17 TRACE SMAPI] SkipFishingMinigame (from Mods\SkipFishingMinigame\DewMods.StardewValleyMods.SkipFishingMinigame.dll)...
[16:38:17 TRACE SMAPI] Rewrote DewMods.StardewValleyMods.SkipFishingMinigame.dll to fix Game1.currentLocation (field => property)...
[16:38:17 TRACE SMAPI] Rewrote DewMods.StardewValleyMods.SkipFishingMinigame.dll to fix FishingRod.pullFishFromWater (added missing optional parameters)...
[16:38:18 INFO SMAPI] Loaded 4 mods:
[16:38:18 INFO SMAPI] Console Commands 3.10.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[16:38:18 INFO SMAPI] Error Handler 3.10.1 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[16:38:18 INFO SMAPI] Save Backup 3.10.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
[16:38:18 INFO SMAPI] SkipFishingMinigame 0.2.0 by DewMods | When a fish bites, just hook the fish and skip the minigame

[16:38:18 TRACE Save Backup] Already backed up today.
[16:38:18 TRACE SMAPI] Checking for updates...
[16:38:19 TRACE SMAPI] SMAPI okay.
[16:38:19 TRACE SMAPI] Checking for updates to 1 mods...
[16:38:19 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[16:38:19 TRACE SMAPI] All mods up to date.
[16:38:19 TRACE game] LocalizedContentManager.CurrentLanguageCode CHANGING from 'en' to 'zh'
[16:38:19 TRACE game] LocalizedContentManager.CurrentLanguageCode CHANGED from 'en' to 'zh'
[16:38:19 TRACE SMAPI] Running on GPU: Intel(R) UHD Graphics 620
[16:38:20 TRACE game] Steam logged on: True
[16:38:20 TRACE game] Initializing GalaxySDK
[16:38:20 TRACE game] Requesting Steam app ticket
[16:38:20 TRACE SMAPI] Detecting common issues...
[16:38:20 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[16:38:20 TRACE game] Signing into GalaxySDK
[16:38:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:110 Y:152 Width:1280 Height:720}
[16:38:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1500 Height:1000}
[16:38:22 TRACE game] Galaxy auth success
[16:38:22 TRACE game] Galaxy signed in
[16:38:22 TRACE game] Galaxy logged on
[16:38:28 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:110 Y:152 Width:1264 Height:681}
[16:38:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:110 Y:152 Width:1280 Height:720}
[16:38:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:23 Width:1920 Height:1057}
[16:38:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:2992 Y:-8 Width:1920 Height:1057}
[16:38:43 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[16:38:43 TRACE SMAPI] Game loader synchronizing...
[16:38:43 TRACE game] getLoadEnumerator('HappyLemon_283063202')
[16:38:43 TRACE game] regular stream detected...
[16:38:46 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[16:38:46 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:03.1868680'
[16:38:46 TRACE game] setupEventCommands() registered '131' methods
[16:38:46 TRACE SMAPI] Game loader done.
[16:38:46 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:2992 Y:-8 Width:1936 Height:1096}
[16:38:46 TRACE SMAPI] Context: loaded save 'HappyLemon_283063202', starting spring 9 Y1, locale set to zh. Single-player.
[16:38:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:2992 Y:-8 Width:1936 Height:1096}
[16:39:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:2992 Y:-8 Width:1936 Height:1096}
[16:39:27 TRACE game] Warping to Farm
[16:39:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3325 Y:19 Width:1280 Height:720}
[16:39:33 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:39:46 TRACE game] Warping to Farm
[16:40:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:40:58 TRACE game] Warping to BusStop
[16:41:11 TRACE game] Warping to Town
[16:41:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:42:07 TRACE game] Warping to Mountain
[16:44:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:44:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:45:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:46:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:48:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:48:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:48:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:50:53 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:52:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:53:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:54:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3000 Y:0 Width:1920 Height:1080}
[16:54:12 ERROR game] The game failed to launch: System.AccessViolationException: 尝试读取或写入受保护的内存。这通常指示其他内存已损坏。
在 Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.SoundBank.PlayCue(UInt32 hSoundBank, String string, Int32 length)
在 Microsoft.Xna.Framework.Audio.SoundBank.PlayCue(String name)
在 StardewValley.SoundBankWrapper.PlayCue(String name) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SoundBankWrapper.cs:行号 36
在 StardewValley.Game1.playSound(String cueName) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:行号 3012
在 StardewValley.Network.NetAudio.PlayLocal(String audioName, Int32 pitch, SoundContext sound_context) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetAudio.cs:行号 114
在 StardewValley.GameLocation.localSound(String audioName) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:行号 1255
在 StardewValley.Tools.FishingRod.draw(SpriteBatch b) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Tools\FishingRod.cs:行号 1031
在 StardewValley.Game1.drawTool(Farmer f, Int32 currentToolIndex) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:行号 21057
在 StardewValley.Game1.drawTool(Farmer f) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:行号 20993
在 StardewValley.Farmer.draw(SpriteBatch b) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:行号 5623
在 StardewValley.GameLocation.drawFarmers(SpriteBatch b) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:行号 13769
在 StardewValley.GameLocation.draw(SpriteBatch b) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:行号 13876
在 StardewValley.Locations.Mountain.draw(SpriteBatch spriteBatch) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Mountain.cs:行号 410
在 StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) 位置 C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:行号 609
在 StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) 位置 C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:行号 203
在 StardewValley.Game1.Draw(GameTime gameTime) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:行号 18706
在 StardewValley.GameRunner.Draw(GameTime gameTime) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:行号 642
在 Microsoft.Xna.Framework.Game.DrawFrame()
在 Microsoft.Xna.Framework.Game.Tick()
在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
在 Microsoft.Xna.Framework.GameHost.OnIdle()
在 Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
在 System.Windows.Forms.Application.Run(Form mainForm)
在 Microsoft.Xna.Framework.WindowsGameHost.Run()
在 Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
在 Microsoft.Xna.Framework.Game.Run()
在 StardewModdingAPI.Framework.SCore.RunInteractively() 位置 C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:行号 288
[16:54:12 INFO SMAPI] Game has ended. Press any key to exit.
 
Sorry you hear your having this problem Sonisnime. Does your game's Stardew Valley folder have the correct read/write permissions, and does your game's save folder have the correct read/write permissions? The System.AccessViolationException error is suspect for a permissions issue (not having read and write permissions) or a hard drive issue perhaps. I can't read the text after that message.

If it says something like: attempted to read/write protected or corrupted memory, then folder permissions is a likely culprit, or a hard drive issue (in which case might be a good idea to start backing up your computer). A quick Google search just now turned up something similar for someone else, though I can't confirm with the part of the message that was untranslated:

It happened at a different time for the other player but the System.AccessViolationException error appears to be the same/similar perhaps.

Edit: I translated the text after the error and yes, it says "Attempt to read or write protected memory. This usually indicates that other memory is corrupted." (Though could also be a folder permissions issue, regardless, might be a good time to back up your PC).
 
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