Windows Help!!! Game Crashes When Ginger Island Resort is Open

brimoo

Greenhorn
Hi, looking for someone that could please help.

I'm definitely a noob when it comes to understanding error logs, etc. so I need some assistance in figuring out why my game is crashing and how to fix it. I have a co-op world set up on Windows, no mods. The game randomly started crashing at one point, and I found it was tied to when I unlocked the beach resort. I currently have the beach resort unlocked, but closed and the game runs fine like this. However, I really need it open so that I can get the tropical curry recipe from Gus. When the game crashes, I play through the whole day and then when it comes time to sleep and turn over to the next day, the game crashes and completely closes itself right when it's meant to save. This is so frustrating because I have repeatedly lost days work multiple times attempting to open the resort, plus I want to get 100% perfection so I really need that recipe. The error logs suggest that the issue is related to the Beach Resort and one of the villagers' schedules are creating an error. I am married to Elliott so I wonder if it's him; the other player is married to Abigail. To be honest, I don't mind if there is some way to modify the save logs so that I have the recipe unlocked instead as a work around to avoid figuring out how to have the resort open. I just want that recipe.

Error log is attached. Any help would be greatly appreciated, thank you.
 

Attachments

Hey, could you post your save here?
Save location: https://stardewvalleywiki.com/Saves#Find_your_save_files

There's a section on editing a save, if you want to try: https://stardewvalleywiki.com/Saves#Edit_a_save
Or, I can help add in the recipe, but I'm also curious about trying to find the root cause.

We'd just have to add the whole item to item section for Tropical Curry into the "cookingRecipes" section of the save:
Code:
<cookingRecipes>
      <item>
        <key>
          <string>Tropical Curry</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
</cookingRecipes>
 

brimoo

Greenhorn
Yay, thanks for your response. I can't directly upload the save file since it says it's too large. Is there a better way to attach it than just copying and pasting the whole thing? I tried to add the Tropical Curry in by myself and now the game crashes just trying to load in at all AHHH.
 

brimoo

Greenhorn
Hey, could you post your save here?
Save location: https://stardewvalleywiki.com/Saves#Find_your_save_files

There's a section on editing a save, if you want to try: https://stardewvalleywiki.com/Saves#Edit_a_save
Or, I can help add in the recipe, but I'm also curious about trying to find the root cause.

We'd just have to add the whole item to item section for Tropical Curry into the "cookingRecipes" section of the save:
Code:
<cookingRecipes>
      <item>
        <key>
          <string>Tropical Curry</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
</cookingRecipes>
I realised I didn't actually hit reply on your response, so just sending this as well to make sure you get a notif :) am new here.
 
Yay, thanks for your response. I can't directly upload the save file since it says it's too large. Is there a better way to attach it than just copying and pasting the whole thing? I tried to add the Tropical Curry in by myself and now the game crashes just trying to load in at all AHHH.
Can you zip it up? Or is it still too large zipped up?
 
Oh forgot zips were a thing. Here it is. When I messed with the file it was next to squid ink ravioli under cookingRecipes. Thanks!
Okay, thanks; and sorry for the delay. My pc was being a little slower than normal.
I fixed the recipe section, and added in the Tropical Curry recipe, and verified the save loads again.

I'll look into the resort issue; and if I manage to find anything I'll update the post.
 

Attachments

brimoo

Greenhorn
Okay, thanks; and sorry for the delay. My pc was being a little slower than normal.
I fixed the recipe section, and added in the Tropical Curry recipe, and verified the save loads again.

I'll look into the resort issue; and if I manage to find anything I'll update the post.
Thank you so much!!! I am also curious what's messing up the island resort thing (I just know there's a villager culprit SOMEWHERE and I wanna give them a talking to), but tbh I'm just happy now I have the recipe <3 Dunno what I'd do without you! Ty again :)
 
Thank you so much!!! I am also curious what's messing up the island resort thing (I just know there's a villager culprit SOMEWHERE and I wanna give them a talking to), but tbh I'm just happy now I have the recipe <3 Dunno what I'd do without you! Ty again :)
No prob, I'm happy to help! ^-^
Heheh, oh yea; I didn't touch anything with the resort yet. So you'll want to close it back up for now.

Edit:
So, in terms of findings so far. Still investigating a bit; though it may fall outside of my technical ability to narrow down fully.

I do see that the current save settings that SDV is using to choose NPCs; are broken even on the day it loads.
It's just that the rain is preventing a crash; since the NPCs don't go there when it rains.
So, if the IslandSouth rain weather is disabled in the save; then just loading the day causes a crash.

Also, SMAPI shows these errors on switching to the new day with the original save:

Code:
[game] Failed parsing schedule for NPC Pam:
a1150 IslandSouth 22 19 change_beach/1200 IslandSouth 9 33 2 "Characters\Dialogue\Pam:Resort_Shore"/1400 IslandSouth 31 24 square_3_3 "Characters\Dialogue\Pam:Resort"/1600 IslandSouth 20 24 2 "Characters\Dialogue\Pam:Resort_Chair"/a1730 IslandSouth 22 19 change_normal/1800 bed
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
[game] Failed parsing schedule for NPC Abigail:
a1150 IslandSouth 22 19 change_beach/1200 IslandSouth 7 16 square_3_3 "Characters\Dialogue\Abigail:Resort_Wander"/1400 IslandSouth 28 29 abigail_beach_umbrella "Characters\Dialogue\Abigail:Resort_Umbrella"/1600 IslandSouth 13 33 2 "Characters\Dialogue\Abigail:Resort_Shore"/a1730 IslandSouth 22 19 change_normal/1800 bed
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
[game] Failed parsing schedule for NPC Pam:
a1150 IslandSouth 22 19 change_beach/1200 IslandSouth 31 24 square_3_3 "Characters\Dialogue\Pam:Resort"/1400 IslandSouth 13 33 2 "Characters\Dialogue\Pam:Resort_Shore"/1600 IslandSouth 18 13 square_3_3 "Characters\Dialogue\Pam:Resort"/a1730 IslandSouth 22 19 change_normal/1800 bed
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
[game] Failed parsing schedule for NPC Maru:
a1150 IslandSouth 22 19 change_beach/1200 IslandSouth 20 27 maru_beach_towel "Characters\Dialogue\Maru:Resort_Towel_2"/1400 IslandSouth 32 31 2 "Characters\Dialogue\Maru:Resort_Shore"/1600 IslandSouth 17 33 2 "Characters\Dialogue\Maru:Resort_Shore"/a1730 IslandSouth 22 19 change_normal/1800 bed
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
The "a" near the times is odd, but these schedules are generated by SDV; instead of pre-set in the XNBs. So, they could have a slightly different formatting, or something I'm not aware of.
But, yea; will update again if I find anything new.
 
Last edited:

brimoo

Greenhorn
No prob, I'm happy to help! ^-^
Heheh, oh yea; I didn't touch anything with the resort yet. So you'll want to close it back up for now.

Edit:
So, in terms of findings so far. Still investigating a bit; though it may fall outside of my technical ability to narrow down fully.

I do see that the current save settings that SDV is using to choose NPCs; are broken even on the day it loads.
It's just that the rain is preventing a crash; since the NPCs don't go there when it rains.
So, if the IslandSouth rain weather is disabled in the save; then just loading the day causes a crash.

Also, SMAPI shows these errors on switching to the new day with the original save:

Code:
[game] Failed parsing schedule for NPC Pam:
a1150 IslandSouth 22 19 change_beach/1200 IslandSouth 9 33 2 "Characters\Dialogue\Pam:Resort_Shore"/1400 IslandSouth 31 24 square_3_3 "Characters\Dialogue\Pam:Resort"/1600 IslandSouth 20 24 2 "Characters\Dialogue\Pam:Resort_Chair"/a1730 IslandSouth 22 19 change_normal/1800 bed
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
[game] Failed parsing schedule for NPC Abigail:
a1150 IslandSouth 22 19 change_beach/1200 IslandSouth 7 16 square_3_3 "Characters\Dialogue\Abigail:Resort_Wander"/1400 IslandSouth 28 29 abigail_beach_umbrella "Characters\Dialogue\Abigail:Resort_Umbrella"/1600 IslandSouth 13 33 2 "Characters\Dialogue\Abigail:Resort_Shore"/a1730 IslandSouth 22 19 change_normal/1800 bed
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
[game] Failed parsing schedule for NPC Pam:
a1150 IslandSouth 22 19 change_beach/1200 IslandSouth 31 24 square_3_3 "Characters\Dialogue\Pam:Resort"/1400 IslandSouth 13 33 2 "Characters\Dialogue\Pam:Resort_Shore"/1600 IslandSouth 18 13 square_3_3 "Characters\Dialogue\Pam:Resort"/a1730 IslandSouth 22 19 change_normal/1800 bed
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
[game] Failed parsing schedule for NPC Maru:
a1150 IslandSouth 22 19 change_beach/1200 IslandSouth 20 27 maru_beach_towel "Characters\Dialogue\Maru:Resort_Towel_2"/1400 IslandSouth 32 31 2 "Characters\Dialogue\Maru:Resort_Shore"/1600 IslandSouth 17 33 2 "Characters\Dialogue\Maru:Resort_Shore"/a1730 IslandSouth 22 19 change_normal/1800 bed
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
The "a" near the times is odd, but these schedules are generated by SDV; instead of pre-set in the XNBs. So, they could have a slightly different formatting, or something I'm not aware of.
But, yea; will update again if I find anything new.
Awesome, I appreciate the update. Time to square up with Pam, Abigail and Maru I guess!!! They need to get it together lol. I've seen a few other posts on here with a similar game crash issue related to the island resort being open and they all seem to be on co-op saves. Probably a bug within the game itself that needs patching if it happens frequently I suppose. Thanks for the info tho!
 

shoshokupan

Newcomer
hello, i'm having the same issue and i'm i don't know what to do currently. i can't finish the cooking achievement because it crashes whenever the island is closed. i solved the crashing issue temporarily by closing the resort and whenever i open it again, it crashes every 12 pm, when the resort opens. any ideas on how to solve this issue?
 

mewsubi

Developer
hello, i'm having the same issue and i'm i don't know what to do currently. i can't finish the cooking achievement because it crashes whenever the island is closed. i solved the crashing issue temporarily by closing the resort and whenever i open it again, it crashes every 12 pm, when the resort opens. any ideas on how to solve this issue?
Hey, this was fixed way back in the early 1.6.X patches. Is your game up to date?
 

shoshokupan

Newcomer
Hey, this was fixed way back in the early 1.6.X patches. Is your game up to date?
i'm currently playing on a cracked version 1.6.7 and i am planning on buying the game this winter sale on steam, but i was worried if i were to transfer my save file in steam will it stay corrupted and crash whenever i open the ginger island? i already reached perfection using a +1 waiver as that was the only way to reach it since i can't get the tropical curry recipe. i really want to save this save file since it's my first perfection save ever :((
 

mewsubi

Developer
i'm currently playing on a cracked version 1.6.7 and i am planning on buying the game this winter sale on steam, but i was worried if i were to transfer my save file in steam will it stay corrupted and crash whenever i open the ginger island? i already reached perfection using a +1 waiver as that was the only way to reach it since i can't get the tropical curry recipe. i really want to save this save file since it's my first perfection save ever :((
No, it will not stay corrupted.
 

FilthyGorilla

Local Legend
i'm currently playing on a cracked version 1.6.7 and i am planning on buying the game this winter sale on steam, but i was worried if i were to transfer my save file in steam will it stay corrupted and crash whenever i open the ginger island? i already reached perfection using a +1 waiver as that was the only way to reach it since i can't get the tropical curry recipe. i really want to save this save file since it's my first perfection save ever :((
Your file should function as normal when bringing it over to the most updated official version.

Depending on how long ago these issues appeared, there also may be nothing you could do at this point (in the way of creating a backup), so the practical test of actually trying it out is best and the likelihood of being permanently corrupted is low if not impossible from an issue like this.
 
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