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Players: 4
P1 - Foraging profession, Watering Can tool.
P2 - Farming profession, Hoe tool.
P3 - Fishing profession, Fishing Rod tool.
Me - Mining profession, Pickaxe tool.
Season Deck: Standard.
Pet: Kitty
Grandpa's Goals: Mines, Buildings, Upgrade Tools and Legendary Fish.
Bundles: Spring forageables, Summer crops, Crab pot / Legendary fish, Heart + forageable, 8 Gold, Bug meat.
Buildings: Coop, Barn, Well, Silo
Achieved: 10/10 success!*


My initial prediction was 4 players would be easiest so I envisioned mixing in some harder seasons, but since I had the Standard built and ready to go, the team opted to go with that. Grandpa's goals were looking scary so I agreed we could opt for a reshuffle etc and they decided to ditch the Money goal which was replaced by the Tools goal. The team pretty much picked their roles by the colour of the player token which being a 4 player team wasn't an issue (no professions left out). I 'picked' last which made me the Miner and left me with very little to decide (which I appreciated) as I was almost always at the mines! There were no stairs on the cards at all for the first half of the mine which meant aiming for stone, as well as ores and eventually bug meat, but it all went pretty well with other players only joining me I think twice.
Our forager and farmer focused on optimising the crop rotations, with the forager usually making the friends, collecting wood and buying buildings. The farmer mostly double stacked the crops at Pierre's and donated to the museum for extra hearts which came in handy since the bundles needed x4 hearts each to reveal. Eventually we all had at least one friend ready for when the gifts came round on season cards. My only friend was I think Demetrius giving me something better than nothing as a gift.
Of course the hardest goal for 4 players was having to get 4 legendary fish out the fish bag, and that's where the success asterisk comes in. Our fisher cleared the track efficiently and caught our first legendary fish early on. Later our forager got a bonus fishing upgrade that allowed them to spend an additional stardrop while fishing (useful for legendary fish) which synergised well with the official fisher having an extra heart and junimo to spend clearing the fish track and popping our crab pot fish but took some joy out the fisher's main pursuit. Near the end someone
may have checked that the last legendary fish was actually in the bag and
affected the likelihood of it popping out; but to be fair it was actually lodged deep in the bottom of the bag.
So the final results, we beat the game with one day to spare and our final day of actions was a bit anticlimactic as our success was now guaranteed. However, if the final legendary fish hadn't been
given a good reshuffle, I know very well the last TWO days of the year would have had all 4 of us frantically fighting RNG to get the legendary to show itself...
Conclusions: I feel confirmed in my prediction that 4 player would be the easiest, but the Legendary Fish goal definitely is an outlier since it means having all 4 of them show from the bag. The game would have been exactly tight enough and possibly resulted in a loss if there hadn't been that moment of
fish checking, but understandable that some would prefer the win rather than stress and loss; especially after 3 hours! The game/RNG giving a non-fisher player the perfect fishing upgrade for legendary fish, when a fishing player's prime focus is rolling dice for legendary fish, had the fisher feeling aggravated as optimal play robbed them of their achievement.
Bottom of the mines should have been an easy goal with 4 players compared to 1, but with so little staircases on the cards, x4 stone needed to descend, and other goals requiring mining... I was very much in the mines all the time! But seeing as I wanted to leave decisions mostly to the new players, and my brain not always moving too fast with people around me, it was a nice role for me to sit in.
With the miner and fisher having one main goal to focus on, the farmer and the forager were left making most decisions making money, more than enough that we could have kept Grandpa's Gold goal. If we hadn't focused on optimising income they definitely could have lent more of their actions to clearing the fish track and winning less ambiguously. That potential for mismanagement of actions solo is gripping, but I imagine could cause some family arguments depending on the family!
The team mostly seemed to appreciate how well crafted the game was to still come down to one day remaining, which I'm glad at since I consider it a great strength of the game.