Heftychonk
Tiller
Hey everyone!
I'm running into a big issue with my game, and after trying to fix it for the past few days, and not being able to, I am now asking for help.
About a week ago I decided I wanted to start a new farm. I was planning on doing a mega modded playthough (so i do have a lot of mods installed) I decided to do a test save to see if everything is running okay.
The game was running fine (except for some lag), and I could play the first 6 days without issue, I saved the game and quit after this. The next day I wanted to start up the same save, it was loading for a bit and then sent me back to main menu. No matter how often I tried, I am not able to open the save file. SMAPI is giving me this error message:
loadLocationsTask failed with an exception DivideByZeroException: Attempted to divide by zero. at StardewValley.GameLocation.UpdateMapSeats() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1942 at StardewValley.GameLocation.TransferDataFromSavedLocation(GameLocation l) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1168 at StardewValley.Locations.DecoratableLocation.TransferDataFromSavedLocation(GameLocation l) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 1008 at StardewValley.SaveGame.loadDataToLocations_PatchedBy<spacechase0.SpaceCore>(List`1 fromLocations) at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Here's the things that might be important:
- All my mods are updated
- SMAPI is not showing me any mod conflicts at the beginning of the log
- I made sure my game path is correct in steam
- I uninstalled and reinstalled SMAPI
- I tried reverting a day
- I made another new farm, played for one day, then quit to see what it did, it didn't load
- I tried to load an older save in which i didn't play with mods, but I didn't remove any of the mods I have installed, this save did load like normal
- I played mega modded before, and I have never had this issue occur
Is there anyone who knows what might be wrong? i have been searching for answers everyday since it happened and I just can't seem to find it.
I'm running into a big issue with my game, and after trying to fix it for the past few days, and not being able to, I am now asking for help.
About a week ago I decided I wanted to start a new farm. I was planning on doing a mega modded playthough (so i do have a lot of mods installed) I decided to do a test save to see if everything is running okay.
The game was running fine (except for some lag), and I could play the first 6 days without issue, I saved the game and quit after this. The next day I wanted to start up the same save, it was loading for a bit and then sent me back to main menu. No matter how often I tried, I am not able to open the save file. SMAPI is giving me this error message:
loadLocationsTask failed with an exception DivideByZeroException: Attempted to divide by zero. at StardewValley.GameLocation.UpdateMapSeats() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1942 at StardewValley.GameLocation.TransferDataFromSavedLocation(GameLocation l) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1168 at StardewValley.Locations.DecoratableLocation.TransferDataFromSavedLocation(GameLocation l) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 1008 at StardewValley.SaveGame.loadDataToLocations_PatchedBy<spacechase0.SpaceCore>(List`1 fromLocations) at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Here's the things that might be important:
- All my mods are updated
- SMAPI is not showing me any mod conflicts at the beginning of the log
- I made sure my game path is correct in steam
- I uninstalled and reinstalled SMAPI
- I tried reverting a day
- I made another new farm, played for one day, then quit to see what it did, it didn't load
- I tried to load an older save in which i didn't play with mods, but I didn't remove any of the mods I have installed, this save did load like normal
- I played mega modded before, and I have never had this issue occur
Is there anyone who knows what might be wrong? i have been searching for answers everyday since it happened and I just can't seem to find it.