hiepkhachth
Newcomer
can someone help with this when i finish a bundle and sleep my game freeze
19:28:28 ERROR game An error occurred in the base update loop: System.Exception: Error on new day:
---------------
Object reference not set to an instance of an object.
at StardewValley.Game1.UpdateShopPlayerItemInventory_PatchedBy<Esca.CustomNPCExclusions>(String location_name, HashSet`1 purchased_item_npcs)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1089
Thanks for the log. I'm seeing an error by "Custom NPC exclusions" that's repeating on start of a new day.
The mod seems to be a requirement for some of your other mods; but I'd still try to temporarily remove CustomNPC exclusions, and see if it at least lets you load the save.
Code:19:28:28 ERROR game An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Game1.UpdateShopPlayerItemInventory_PatchedBy<Esca.CustomNPCExclusions>(String location_name, HashSet`1 purchased_item_npcs) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1089
SVE, and any other mods that depend on it will be disabled while it's removed. We just want to attempt to load the save; and see if it actually starts up.thanks for your reply, but if i remove it, can i still play SVE without this mod ??
19:28:27 ERROR Content Patcher Two content packs want to load the 'Characters/Mermaid' asset (Dark_Club_CP and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
19:28:27 TRACE Content Patcher Affected patches: Dark_Club_CP > Load Characters/Mermaid, Stardew Valley Expanded > Load Characters/Mermaid
19:28:28 TRACE SMAPI Content Patcher edited Maps/pirates_tilesheet (for the 'Seasonal Cute Characters' content pack).
19:28:28 TRACE SMAPI Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
19:28:28 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack).
19:28:28 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Dark_Club_CP' content pack).
yeah i have remove it but, yeah it work but if i start 2 day on 1 play it still freeze, but if i log out and start game again it still freeze on 2 day play.SVE, and any other mods that depend on it will be disabled while it's removed. We just want to attempt to load the save; and see if it actually starts up.
Afterwards, you can re-add the mod back; since we're just trying to verify that's where the error is.
It's just that there's 2 mods in conflict, and both are throwing errors related to the NPCExclusions stuff:
Code:19:28:27 ERROR Content Patcher Two content packs want to load the 'Characters/Mermaid' asset (Dark_Club_CP and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility. 19:28:27 TRACE Content Patcher Affected patches: Dark_Club_CP > Load Characters/Mermaid, Stardew Valley Expanded > Load Characters/Mermaid 19:28:28 TRACE SMAPI Content Patcher edited Maps/pirates_tilesheet (for the 'Seasonal Cute Characters' content pack). 19:28:28 TRACE SMAPI Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. 19:28:28 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack). 19:28:28 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Dark_Club_CP' content pack).
Alternatively, you could try disabling one of these; instead of "CustomNPCExclusions" which would knock out both:
[SDV Expanded or Dark Club]
yeah i have remove it but, yeah it work but if i start 2 day on 1 play it still freeze, but if i log out and start game again it still freeze on 2 day play.
P/s: sorry if my english is bad. Here is my new log after remove dark club.
10:38:16 TRACE SMAPI Synchronizing 'NewDay' task...
10:38:16 TRACE SMAPI Content Patcher edited Maps/pirates_tilesheet (for the 'Seasonal Cute Characters' content pack).
10:38:17 TRACE SMAPI Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
10:38:17 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack).
10:38:17 TRACE AntiSocial NPCs Initially 108 NPCs, removed anti-social ones, returning 56
repeats 4 times
10:38:17 TRACE SMAPI task complete.
10:38:17 TRACE game _newDayTask failed with an exception
10:38:17 ERROR game NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.UpdateShopPlayerItemInventory_PatchedBy<Esca.CustomNPCExclusions>(String location_name, HashSet`1 purchased_item_npcs)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
yeah i think i will wait until SVE get update.No worries, and thanks.
Since you temporarily removed the Dark Club mod, and the error still shows up. That leaves SDV Expanded & its interaction with NPC exclusion that seem to be causing the error.
Code:10:38:16 TRACE SMAPI Synchronizing 'NewDay' task... 10:38:16 TRACE SMAPI Content Patcher edited Maps/pirates_tilesheet (for the 'Seasonal Cute Characters' content pack). 10:38:17 TRACE SMAPI Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. 10:38:17 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack). 10:38:17 TRACE AntiSocial NPCs Initially 108 NPCs, removed anti-social ones, returning 56 repeats 4 times 10:38:17 TRACE SMAPI task complete. 10:38:17 TRACE game _newDayTask failed with an exception 10:38:17 ERROR game NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UpdateShopPlayerItemInventory_PatchedBy<Esca.CustomNPCExclusions>(String location_name, HashSet`1 purchased_item_npcs) at StardewValley.Game1._newDayAfterFade()+MoveNext()
You can put Dark Club back in your mods again. For this, you should forward to the SDV Expanded devs.