hiepkhachth
Newcomer
can someone help with this when i finish a bundle and sleep my game freeze
19:28:28 ERROR game An error occurred in the base update loop: System.Exception: Error on new day:
---------------
Object reference not set to an instance of an object.
at StardewValley.Game1.UpdateShopPlayerItemInventory_PatchedBy<Esca.CustomNPCExclusions>(String location_name, HashSet`1 purchased_item_npcs)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1089
thanks for your reply, but if i remove it, can i still play SVE without this mod ??Thanks for the log. I'm seeing an error by "Custom NPC exclusions" that's repeating on start of a new day.
The mod seems to be a requirement for some of your other mods; but I'd still try to temporarily remove CustomNPC exclusions, and see if it at least lets you load the save.
Code:19:28:28 ERROR game An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Game1.UpdateShopPlayerItemInventory_PatchedBy<Esca.CustomNPCExclusions>(String location_name, HashSet`1 purchased_item_npcs) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1089
SVE, and any other mods that depend on it will be disabled while it's removed. We just want to attempt to load the save; and see if it actually starts up.thanks for your reply, but if i remove it, can i still play SVE without this mod ??
19:28:27 ERROR Content Patcher Two content packs want to load the 'Characters/Mermaid' asset (Dark_Club_CP and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
19:28:27 TRACE Content Patcher Affected patches: Dark_Club_CP > Load Characters/Mermaid, Stardew Valley Expanded > Load Characters/Mermaid
19:28:28 TRACE SMAPI Content Patcher edited Maps/pirates_tilesheet (for the 'Seasonal Cute Characters' content pack).
19:28:28 TRACE SMAPI Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
19:28:28 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack).
19:28:28 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Dark_Club_CP' content pack).
yeah i have remove it but, yeah it work but if i start 2 day on 1 play it still freeze, but if i log out and start game again it still freeze on 2 day play.SVE, and any other mods that depend on it will be disabled while it's removed. We just want to attempt to load the save; and see if it actually starts up.
Afterwards, you can re-add the mod back; since we're just trying to verify that's where the error is.
It's just that there's 2 mods in conflict, and both are throwing errors related to the NPCExclusions stuff:
Alternatively, you could try disabling one of these; instead of "CustomNPCExclusions" which would knock out both:Code:19:28:27 ERROR Content Patcher Two content packs want to load the 'Characters/Mermaid' asset (Dark_Club_CP and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility. 19:28:27 TRACE Content Patcher Affected patches: Dark_Club_CP > Load Characters/Mermaid, Stardew Valley Expanded > Load Characters/Mermaid 19:28:28 TRACE SMAPI Content Patcher edited Maps/pirates_tilesheet (for the 'Seasonal Cute Characters' content pack). 19:28:28 TRACE SMAPI Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. 19:28:28 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack). 19:28:28 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Dark_Club_CP' content pack).
[SDV Expanded or Dark Club]
No worries, and thanks.yeah i have remove it but, yeah it work but if i start 2 day on 1 play it still freeze, but if i log out and start game again it still freeze on 2 day play.
P/s: sorry if my english is bad. Here is my new log after remove dark club.
SMAPI log parser - SMAPI.io
smapi.io
10:38:16 TRACE SMAPI Synchronizing 'NewDay' task...
10:38:16 TRACE SMAPI Content Patcher edited Maps/pirates_tilesheet (for the 'Seasonal Cute Characters' content pack).
10:38:17 TRACE SMAPI Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
10:38:17 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack).
10:38:17 TRACE AntiSocial NPCs Initially 108 NPCs, removed anti-social ones, returning 56
repeats 4 times
10:38:17 TRACE SMAPI task complete.
10:38:17 TRACE game _newDayTask failed with an exception
10:38:17 ERROR game NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.UpdateShopPlayerItemInventory_PatchedBy<Esca.CustomNPCExclusions>(String location_name, HashSet`1 purchased_item_npcs)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
yeah i think i will wait until SVE get update.No worries, and thanks.
Since you temporarily removed the Dark Club mod, and the error still shows up. That leaves SDV Expanded & its interaction with NPC exclusion that seem to be causing the error.
You can put Dark Club back in your mods again. For this, you should forward to the SDV Expanded devs.Code:10:38:16 TRACE SMAPI Synchronizing 'NewDay' task... 10:38:16 TRACE SMAPI Content Patcher edited Maps/pirates_tilesheet (for the 'Seasonal Cute Characters' content pack). 10:38:17 TRACE SMAPI Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. 10:38:17 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack). 10:38:17 TRACE AntiSocial NPCs Initially 108 NPCs, removed anti-social ones, returning 56 repeats 4 times 10:38:17 TRACE SMAPI task complete. 10:38:17 TRACE game _newDayTask failed with an exception 10:38:17 ERROR game NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UpdateShopPlayerItemInventory_PatchedBy<Esca.CustomNPCExclusions>(String location_name, HashSet`1 purchased_item_npcs) at StardewValley.Game1._newDayAfterFade()+MoveNext()