Windows Game crashes when using the incubator

BigT89

Newcomer
When i am trying to put an egg into the incubator my game freezes for a second, it chrashes and i am sent back to the desktop.
I am using the german GOG Version of the game on a Win10 Laptop.
The Errorlog:
Code:
Message: Die Datei oder Assembly "Stardew Valley" oder eine Abhängigkeit davon wurde nicht gefunden. Es wurde versucht, eine Datei mit einem falschen Format zu laden.
InnerException:
Stack Trace:    bei System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName, ObjectHandleOnStack type)
   bei System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName)
   bei System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
   bei System.Type.GetType(String typeName)
   bei StardewValley.Internal.StaticDelegateBuilder.TryCreateDelegate[TDelegate](String fullMethodName, TDelegate& createdDelegate, String& error)
   bei StardewValley.MachineDataUtility.GetOutputItem(Object machine, MachineItemOutput outputData, Item inputItem, Farmer who, Boolean probe, Nullable`1& overrideMinutesUntilReady)
   bei StardewValley.Object.OutputMachine(MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe)
   bei StardewValley.Object.PlaceInMachine(MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds)
   bei StardewValley.Object.performObjectDropInAction(Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed)
   bei StardewValley.GameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
   bei StardewValley.AnimalHouse.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
   bei StardewValley.Game1.<>c__DisplayClass897_0.<tryToCheckAt>b__0()
   bei StardewValley.Mods.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action)
   bei StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)
   bei StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
   bei StardewValley.Game1.<>c__DisplayClass950_0.<UpdateControlInput>b__0()
   bei StardewValley.Mods.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action)
   bei StardewValley.Game1.UpdateControlInput(GameTime time)
   bei StardewValley.Game1._update(GameTime gameTime)
   bei StardewValley.Game1.Update(GameTime gameTime)
   bei StardewValley.GameRunner.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei StardewValley.Program.Main(String[] args)

Game Version: 1.6.5 build 24110
Compatibility Build
SDK Helper: GalaxyHelper
Game Language: de
GPU: Intel(R) HD Graphics 520
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: Winter 3 Y1 Time of Day: 650
Game Location: Coopf6f06930-8931-4594-b6dc-054be46e3c63
Any one knows how to fix this or is this a known bug? Thanks in advance.
 
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