Thanks for the log. It seems there's an error on a farm event:
Code:
21:33:41 TRACE SpaceCore Event: ChooseNightlyFarmEvent
21:33:41 TRACE SMAPI task complete.
21:33:41 TRACE game _newDayTask failed with an exception
21:33:41 ERROR game NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Utility.pickPersonalFarmEvent() in stardewvalley\Farmer\Farmer\Utility.cs:line 6309
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9984
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
You mentioned deleting the NPC, but it crashing on the wedding. Sounds like you may have Milo as a spouse still.
And, that may be triggering the 'want children?' farm event.
Was that through save editing or just removing the mod?
If you can you post your save as well; I'll take a closer look:
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts...
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