BobBob
Newcomer
Hi folks,
encountered a rather intriguing issue recently while playing a local splitscreen coop game.
If a Farmhand starts a new day, while Robin's on the farm building something, the session of the Farmhand seems to crash, see this error log https://smapi.io/log/bc2e51a5b2ad44c4b8547be0120990b4
There are some errors about missing locations and not being able to parse Lewis' schedule. One error, regarding [23:59:39 ERROR screen_1 game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location 'Town' not found. repeats over and over until the Farmhand leaves the game.
But leaving as the Farmhand is not easy, as you only have input control until you try to leave the cabin your in, once you reach the door, no more inputs register (you can cursor over thinks, but not interact.)
The only way to remedy this situation, is to completey shut down the game and restart Stardew Valley. Even if the Farmhand disconnects via Menu, the disconnect is not detected properly. This lead to the clock remaining at a menacing 02:00 but nothing happening, as the game waited for player 2 to react.
OS: Win10
Game version: 1.6.5
Game language: German (maybe that is the issues? Switching to english solved a similar issue here.
Mods:
encountered a rather intriguing issue recently while playing a local splitscreen coop game.
If a Farmhand starts a new day, while Robin's on the farm building something, the session of the Farmhand seems to crash, see this error log https://smapi.io/log/bc2e51a5b2ad44c4b8547be0120990b4
There are some errors about missing locations and not being able to parse Lewis' schedule. One error, regarding [23:59:39 ERROR screen_1 game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location 'Town' not found. repeats over and over until the Farmhand leaves the game.
But leaving as the Farmhand is not easy, as you only have input control until you try to leave the cabin your in, once you reach the door, no more inputs register (you can cursor over thinks, but not interact.)
The only way to remedy this situation, is to completey shut down the game and restart Stardew Valley. Even if the Farmhand disconnects via Menu, the disconnect is not detected properly. This lead to the clock remaining at a menacing 02:00 but nothing happening, as the game waited for player 2 to react.
OS: Win10
Game version: 1.6.5
Game language: German (maybe that is the issues? Switching to english solved a similar issue here.
Mods:
- SMAPI (4.0.7),
- Stardew Valley Expanded (1.14.41) + dependencies
- Shop Tile Framework (only for legacy reasons, I think?)
- Billboard Anywhere
- Fast Animations
- Generic Mod Config Menu
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