01:15:00 TRACE SMAPI Synchronizing 'NewDay' task...
01:15:31 TRACE game Disconnecting from server 128282427552501543
01:15:31 TRACE SMAPI task complete.
01:15:31 TRACE game _newDayTask failed with an exception
01:15:31 ERROR game StardewValley.AbortNetSynchronizerException: Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8880
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
01:15:31 ERROR game An error occurred in the base update loop: System.Exception: Error on new day:
---------------
Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8880
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
01:15:31 TRACE game Disconnected: GalaxyTimeout
01:15:31 TRACE game setGameMode( 'titleScreenGameMode (0)' )
01:15:31 TRACE SMAPI Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
01:15:31 TRACE game _newDayTask failed with an exception
01:15:31 ERROR game StardewValley.AbortNetSynchronizerException: Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8880
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)