tintrin
Newcomer
I keep getting the same errors for whenever I enter the forest, it has been completely crashing my game. Please help, here is my log https://smapi.io/log/5d7e27c834cc4bfd984aa517ac1f76de
Yes I have, and it still isnt working :/Hi,
Have you tried the suggested fixes listed at the top of the link you provided?
11:53:39 TRACE game Warping to Forest
11:53:40 TRACE SMAPI Content Patcher edited Data/Festivals/FestivalDates (for the '(CP/Events) Downtown Zuzu' content pack).
11:53:40 TRACE SMAPI Content Patcher edited Data/Events/Forest (for the 'Stardew Valley Expanded' content pack).
11:53:40 TRACE SMAPI Content Patcher edited Data/Events/Forest (for the 'Custom NPC Wilford' content pack).
11:53:40 TRACE SMAPI Content Patcher edited Data/Events/Forest (for the 'Lucikiel - Stardew Valley Expanded (SVE) Compatibility' content pack).
11:53:40 TRACE SMAPI Content Patcher edited Data/Events/Forest (for the '(CP) Shi' content pack).
11:53:40 TRACE SMAPI Content Patcher edited Data/Events/Forest (for the 'Yandere Elliott Expansion' content pack).
11:53:40 TRACE SMAPI Platonic Relationships edited Data/Events/Forest.
11:53:40 ERROR game An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at StardewValley.GameLocation.checkEventPrecondition_PatchedBy<Platonymous.PyTK__tlitookilakin.AeroCore>(GameLocation this, String precondition)
at StardewValley.GameLocation.checkForEvents()
at StardewValley.GameLocation.resetLocalState_PatchedBy<FlashShifter.SVECode>(GameLocation this)
at StardewValley.Locations.Forest.resetLocalState()
at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
at StardewValley.GameLocation.resetForPlayerEntry()
at StardewValley.Game1.onFadeToBlackComplete_PatchedBy<tlitookilakin.AeroCore>(Game1 this)
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
at StardewValley.Game1.UpdateOther(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)