Game Crashed When I enter Forest

Thanks for the log.
It appears you have quite a few mods all editing the Forest; there's probably a conflict there.

You'll need to manually test by temporarily removing a couple of the following mods at a time to find the culprit.


Code:
11:53:39    TRACE    game    Warping to Forest
11:53:40    TRACE    SMAPI    Content Patcher edited Data/Festivals/FestivalDates (for the '(CP/Events) Downtown Zuzu' content pack).
11:53:40    TRACE    SMAPI    Content Patcher edited Data/Events/Forest (for the 'Stardew Valley Expanded' content pack).
11:53:40    TRACE    SMAPI    Content Patcher edited Data/Events/Forest (for the 'Custom NPC Wilford' content pack).
11:53:40    TRACE    SMAPI    Content Patcher edited Data/Events/Forest (for the 'Lucikiel - Stardew Valley Expanded (SVE) Compatibility' content pack).
11:53:40    TRACE    SMAPI    Content Patcher edited Data/Events/Forest (for the '(CP) Shi' content pack).
11:53:40    TRACE    SMAPI    Content Patcher edited Data/Events/Forest (for the 'Yandere Elliott Expansion' content pack).
11:53:40    TRACE    SMAPI    Platonic Relationships edited Data/Events/Forest.
11:53:40    ERROR    game    An error occurred in the base update loop: FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at StardewValley.GameLocation.checkEventPrecondition_PatchedBy<Platonymous.PyTK__tlitookilakin.AeroCore>(GameLocation this, String precondition)
   at StardewValley.GameLocation.checkForEvents()
   at StardewValley.GameLocation.resetLocalState_PatchedBy<FlashShifter.SVECode>(GameLocation this)
   at StardewValley.Locations.Forest.resetLocalState()
   at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
   at StardewValley.GameLocation.resetForPlayerEntry()
   at StardewValley.Game1.onFadeToBlackComplete_PatchedBy<tlitookilakin.AeroCore>(Game1 this)
   at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
   at StardewValley.Game1.UpdateOther(GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
 
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