Worblehat
Planter
Most of the showcase farms are very busy, carefully designed, elaborately decorated places. I'm posting my farm to demonstrate that it's OK to be extremely lazy and do almost no decoration and very little actual farming. Hopefully this will inspire future Lazy Farmers in their (lack of) efforts!
What does a Lazy Farmer do? As little as possible! So I clear-cut the farm, and did my best to create a huge lawn to make sure no more trees grow, since they'd take a small amount of effort to chop down. I'd tell people to get off it
, but the NPCs are actually quite well-behaved.
I considered building some sort of sportsball field, since a farm is a natural place for that kind of thing. Sadly, the game does not support that.
The building to the left of the Keg Shed looks like a Barn, but is actually the Secondary Keg Shed. Which also includes the crystalariums, and the charcoal kilns and furnaces (probably never to be used again at this point). The building near the bottom of the map looks like a Coop, but is actually the Emergency Backup Shed, which will almost certainly never be used. Paint colors don't mean anything; I fiddled a bit with that feature at Robin's at one point, and this is what it looked like when I stopped.
Bill the Pony took up piracy on his way from Bree to Pelican Town, thus the hat.
The large pumpkin is from when I needed the last and most important Secret Note (#20). I planted a large (by my standards) field of pumpkins in Fall Year 2, and shortly afterwards of course the note dropped elsewhere. I think this was an example of the "complain about RNG on the forum, and the game will give it to you within a day or two" principle, but don't recall for sure. Obviously I let the pumpkins proceed and did indeed successfully engineer a large one.
You can see how I made an error and planted three fruit trees outside before I realized I'd be better off waiting to unlock the greenhouse and put all the fruit trees inside. And compounded the error by putting the apple tree one space too far down, forcing the path toward the original greenhouse location to detour around it.
I didn't realize the stable is supposed to go just left of the house until long after I'd placed it and planted the apricot tree, so whatever, it stays at the exit to town. Which was a decently useful location for it back when that mattered.
The Ginger Island farm (not shown) has 58 fairy rose beehives, ten pineapple plants, a few plants leftover from the Polyculture/Monoculture efforts (hops, tomato, eggplant, blueberries), and sometimes has a small field of 48 starfruit to make sure I can refill the cellar with starfruit wine.
Farmhouse interior (also not shown) is "decorated" using the "I will stick this somewhere it won't get in my way" method. It does have the full set of legendary fish in aquariums, though.


The building to the left of the Keg Shed looks like a Barn, but is actually the Secondary Keg Shed. Which also includes the crystalariums, and the charcoal kilns and furnaces (probably never to be used again at this point). The building near the bottom of the map looks like a Coop, but is actually the Emergency Backup Shed, which will almost certainly never be used. Paint colors don't mean anything; I fiddled a bit with that feature at Robin's at one point, and this is what it looked like when I stopped.
Bill the Pony took up piracy on his way from Bree to Pelican Town, thus the hat.
The large pumpkin is from when I needed the last and most important Secret Note (#20). I planted a large (by my standards) field of pumpkins in Fall Year 2, and shortly afterwards of course the note dropped elsewhere. I think this was an example of the "complain about RNG on the forum, and the game will give it to you within a day or two" principle, but don't recall for sure. Obviously I let the pumpkins proceed and did indeed successfully engineer a large one.
You can see how I made an error and planted three fruit trees outside before I realized I'd be better off waiting to unlock the greenhouse and put all the fruit trees inside. And compounded the error by putting the apple tree one space too far down, forcing the path toward the original greenhouse location to detour around it.
I didn't realize the stable is supposed to go just left of the house until long after I'd placed it and planted the apricot tree, so whatever, it stays at the exit to town. Which was a decently useful location for it back when that mattered.
The Ginger Island farm (not shown) has 58 fairy rose beehives, ten pineapple plants, a few plants leftover from the Polyculture/Monoculture efforts (hops, tomato, eggplant, blueberries), and sometimes has a small field of 48 starfruit to make sure I can refill the cellar with starfruit wine.
Farmhouse interior (also not shown) is "decorated" using the "I will stick this somewhere it won't get in my way" method. It does have the full set of legendary fish in aquariums, though.
Since Slytherin is hard to see in the picture above, here is a close up of him in his natural habitat. This picture also demonstrates the Real Life mod; overall, I do not recommend it, though it does an outstanding job with the graphics and the cats.