Issue Error when I play with these mods

Hello! So recently I have downloaded a bunch of mods for stardew valley from nexus and every time I launch the StardewModdingApi.exe and it gets to the loading screen when you make a new farm, it shows this error on the command pannel

"[game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Users\comtech\Downloads\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Content\Characters\Shane.xnb'.
File name: 'C:\Users\comtech\Downloads\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Content\Characters\Shane.xnb'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
at StardewValley.Game1.loadForNewGame_PatchedBy<SMAPI__spacechase0.JsonAssets__spacechase0.SpaceCore>(Boolean loadedGame)
at StardewValley.Menus.TitleMenu.createdNewCharacter_PatchedBy<SMAPI>(TitleMenu this, Boolean skipIntro)
at StardewValley.Menus.CharacterCustomization.optionButtonClick(String name)
at StardewValley.Menus.CharacterCustomization.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Menus.TitleMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1055
[game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Users\comtech\Downloads\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Content\Characters\Shane.xnb'.
File name: 'C:\Users\comtech\Downloads\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Content\Characters\Shane.xnb'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
at StardewValley.Game1.loadForNewGame_PatchedBy<SMAPI__spacechase0.JsonAssets__spacechase0.SpaceCore>(Boolean loadedGame)
at StardewValley.Minigames.Intro.tick(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1055
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7085
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7264
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4868
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3963
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1055"

The list of mods I have is:
[CP] Babies Take after Spouse v2
[CP] Elle's New Barn Animals
[CP] Enchanted Garden Buildings
[CP] Flower Valley
[CP] Industrial Furniture Set
[CP] Way Back Pelican Town
[MG] Wildflower Grass Field
Child Age Up
ChildToNpc (unofficial)
CJBCheatsMenu
CJBItemSpawner
Content Patcher
Customize Everywhere
Custom NPC Fixes
Generic Mod ConFig Menu
Json Assets
More Grass
Space Core
Winter Grass

and these are the mods that either has XNB files for them to work or a launcher:
Natural Color (Recolor)
Mi's and Magimatica Country Furniture
Coii's Girls Sets Pack
CRABBIT's new hair pack
Shane's new diallogue

Also I would like to point out that I'm new to this Stardew Valley I only discovered about this a few days ago, so any help for this newbie in this community would be greatly appreciated
 
Hi there :)
For better help, please use the mod parser on this website and follow the instructions there:
After that, send the link. It is much easier to help in this way!
hello! Sorry for the late reply thanks for this but sadly I cannot find the log in the files anymore or it didn't save it for some reason so this is the only way for everyone to see the error log, but I will definitely use this link for future uses, sorry again^^"
 
Well, you could just start the game again, the error should still occur or has it solved itself?
Sorry for late reply (again) but yes it did well kinda I just needed to restore the original shane.xnb and a bunch of xnb files that modify the game and delete natural colors
 
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