Issue End-Of-Day Freeze?

EnderWolf513

Newcomer
Hello!

I'm currently experiencing an issue with Stardew Valley with the basic SMAPI installed. Me and a group of 4 friends (5 farmers total) have been running a save that, as of now, has gone to Day 5 of Spring Year 2, however, at several points along the way, we've encountered a freeze. This freeze happens, generally when a lot of things happen during the day, such as Heart Events, Achievements, and so on. The odd thing is, that this isn't a crash of any sort- I'm partially worried that it might just be my poor computer (I'm hosting, so since it's affecting everyone, it's more likely to be on my end), but figured that seeing if there were any fixes to this that others would know about might help us out.

At this point, Day 5 has crashed twice now, since I had two 10-heart events at once. We're considering lessening the events and seeing if that makes the crash happen less often, but called it quits for the night.

There is no Crash or Error log for the game, because this is just causing the game to freeze, but this is the text file labelled "SMAPI-Latest" in the Error log folder.

[22:38:44 INFO SMAPI] SMAPI 3.13.4 with Stardew Valley 1.5.6 (build 22018) on Microsoft Windows 10 Home
[22:38:44 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[22:38:44 TRACE SMAPI] Log started at 2022-07-17T04:38:44 UTC
[22:38:47 DEBUG SMAPI] Waiting for game to launch...
[22:38:47 TRACE game] NoFpsCap: This feature is not available
[22:38:47 DEBUG SMAPI] Loading mod metadata...
[22:38:47 DEBUG SMAPI] Loading mods...
[22:38:47 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
[22:38:48 TRACE SMAPI] Error Handler (from Mods\ErrorHandler\ErrorHandler.dll)...
[22:38:48 TRACE SMAPI] Detected game patcher in assembly ErrorHandler.dll.
[22:38:48 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
[22:38:48 TRACE SMAPI] Unlimited Players by Armitxes (from Mods\UnlimitedPlayers\UnlimitedPlayers.dll)...
[22:38:48 TRACE SMAPI] Rewrote UnlimitedPlayers.dll for OS...
[22:38:48 INFO SMAPI] Loaded 4 mods:
[22:38:48 INFO SMAPI] Console Commands 3.13.4 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[22:38:48 INFO SMAPI] Error Handler 3.13.4 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[22:38:48 INFO SMAPI] Save Backup 3.13.4 by SMAPI | Automatically backs up all your saves once per day into its folder.
[22:38:48 INFO SMAPI] Unlimited Players by Armitxes 2021.2.27 by Armitxes | Remove the maximum player restrictions, build endless cabins.

[22:38:48 DEBUG SMAPI] Launching mods...
[22:38:48 TRACE Save Backup] Already backed up today.
[22:38:48 INFO Unlimited Players by Armitxes] Default player limit set to 10 players.
[22:38:48 DEBUG SMAPI] Mods loaded and ready!
[22:38:48 TRACE SMAPI] Checking for known software conflicts...
[22:38:48 TRACE SMAPI] None found!
[22:38:48 TRACE SMAPI] Checking for updates...
[22:38:48 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[22:38:48 TRACE SMAPI] Running on GPU: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
[22:38:48 TRACE game] Steam logged on: True
[22:38:48 TRACE game] Initializing GalaxySDK
[22:38:48 ALERT SMAPI] You can update SMAPI to 3.15.1: https://smapi.io
[22:38:48 TRACE SMAPI] Checking for updates to 1 mods...
[22:38:49 TRACE SMAPI] Got update-check errors for some mods:
Unlimited Players by Armitxes: The CurseForge mod with ID '362847' has no valid versions.
[22:38:49 TRACE SMAPI] All mods up to date.
[22:38:49 TRACE game] Requesting Steam app ticket
[22:38:49 TRACE SMAPI] Detecting common issues...
[22:38:49 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[22:38:49 INFO Unlimited Players by Armitxes]
[SERVER] Adjusting limit to 10 players.
- Multiplayer.playerLimit: 10
- Multiplayer.MaxPlayers: 1 (fixed once you create/join a multiplayer session)
- GameRunnerInstance.GetMaxSimultaneousPlayers(): 4
- netWorldState.CurrentPlayerLimit: 10
- netWorldState.HighestPlayerLimit: 10
[22:38:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1536 Height:864}
[22:38:49 TRACE game] Signing into GalaxySDK
[22:38:50 TRACE game] Galaxy auth success
[22:38:50 TRACE game] Galaxy signed in
[22:38:50 TRACE game] Galaxy logged on

If anyone could offer advice related to this freeze, or direct me to a thread where this issue was solved, that'd be very much appreciated!!
 
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