lfl
Newcomer
I am playing MacOS, and the game version is 1.5.6.
When I was playing the Moonlight Jellyfish Festival, I clicked sail the boat, my game got stuck, and then the festival stopped and I was transported to my door. I've recently added a few custom NPCs, and I'm guessing it's their problem. But I'm not sure. Would you mind taking a look and giving me a clue? I am very appreciate it!
SMAPI showed that:
System.NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.PathFindController.moveCharacter(GameTime time) at StardewValley.PathFindController.update(GameTime time)
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move)
at StardewValley.Character.update_PatchedBy<PeacefulEnd.AlternativeTextures>(Character this, GameTime time, GameLocation location)
at StardewValley.NPC.update(GameTime time, GameLocation location)
at StardewValley.Event._checkForNextCommand_PatchedBy<PeacefulEnd.CustomCompanions>(Event this, GameLocation location, GameTime time)
at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
Here is the link of my log: https://smapi.io/log/efa9cbf0f20646439e88c050f1fd3d29
(Sorry I have too many mods)
When I was playing the Moonlight Jellyfish Festival, I clicked sail the boat, my game got stuck, and then the festival stopped and I was transported to my door. I've recently added a few custom NPCs, and I'm guessing it's their problem. But I'm not sure. Would you mind taking a look and giving me a clue? I am very appreciate it!
SMAPI showed that:
System.NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.PathFindController.moveCharacter(GameTime time) at StardewValley.PathFindController.update(GameTime time)
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move)
at StardewValley.Character.update_PatchedBy<PeacefulEnd.AlternativeTextures>(Character this, GameTime time, GameLocation location)
at StardewValley.NPC.update(GameTime time, GameLocation location)
at StardewValley.Event._checkForNextCommand_PatchedBy<PeacefulEnd.CustomCompanions>(Event this, GameLocation location, GameTime time)
at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
Here is the link of my log: https://smapi.io/log/efa9cbf0f20646439e88c050f1fd3d29
(Sorry I have too many mods)