PC Consistently crashing when I forage, every time

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Ayahuasca

Newcomer
Game is updated, drivers are updated, OS is restarted. Here's the dump log, note that I did fiddle with the audio settings yesterday but saw no problems thereafter, I tried re-jiggering the settings today but it was to no avail. It crashes 100% of the time, in any location, when I forage an item, like a daffodil or leek. Would love any help here, thanks community!

Code:
Message: Specified argument was out of the range of valid values.
InnerException:
Stack Trace:    at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Volume(Single value) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 75
   at Microsoft.Xna.Framework.Audio.Cue._UpdateSoundParameters() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 674
   at Microsoft.Xna.Framework.Audio.Cue.UpdateRpcCurves() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 661
   at Microsoft.Xna.Framework.Audio.Cue.Update(Single dt) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 591
   at Microsoft.Xna.Framework.Audio.AudioEngine.Update() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\AudioEngine.cs:line 283
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4901
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3949
   at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1067
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 814
   at Microsoft.Xna.Framework.Game.Tick() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 567
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
   at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 175

Game Version: 1.5.5
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
OS: Win32NT Microsoft Windows NT 10.0.19042.0
In-game Date: spring 23 Y1 Time of Day: 620
Game Location: BusStop
 

dmjohnsonnn

Newcomer
Hey Aya,

I have this issue as well, but found this work around from the developer:

Try switching to the "compatibility" branch on Steam (right click Stardew Valley in library > Properties > Betas > select "Compatibility" from drop down menu)

worked for me once I did this, hope it does for you as well!
 

liquidcat

Moderator
Staff member
Hi! In an effort to keep similar reports together, I've locked this thread. If you have additional info about this issue, please add it to https://forums.stardewvalley.net/threads/9943/!
The main thread for an issue is picked based on multiple factors, we won't always pick the earliest thread that reported the issue.
 
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