PlayStation Comprehensive List of Local Co-op Glitches 1.6 - Console

nirwens

Greenhorn
All of the following bugs were noticed on a new save file after the 1.6 update on a PS4. These bugs have been noticed multiple times, even upon restarting console and redownloading the game. I have also included the ways we have worked around them in our save.

Ginger Island Volcano Improper Level Loading

Problem: When entering volcano as 2nd controller (farmhand guest), the dungeon would load the intro layout with a notable lack of monster spawn. Progressing through the door would increase the level at the top left, but would load the same level layout without monster spawns. Player could progress up until level 5 (where the dwarf would normally spawn) At level 5, the layout would be exactly the same except the lava would be replaced by water, making progress impossible.

Workaround: If the levels were loaded first by the host, the second player progress to the same floor as the host and play through the level as normal.

Mines/Skull Cavern Improper Level Progression

Problem: The host player would occasionally freeze the floor as monsters would not move and animation effects (such as the white wind particle effect that happens evertime you swing a pickaxe) would remain on the floor. This would appear somewhat randomly as no pattern on floor number was noticed. Increasing the number of effects would seem to crash the game. Player could not place staircases to progress. If a ladder was present, the host could still use the ladder. Bombs would have no effects on the rocks.

Workaround: This glitch never happened as the farmhand guest if they progressed, so progressing through the mines together was our best option if the first player wanted to go to the mines. If the level froze while two players were on the same floor, the farmhand could place a staircase to safely progress through.

Secondary Attack Cooldown Applying Improperly

Problem: When one player would use thier secondary attack (e.g. blocking w/ sword, ground smash with club), the cooldown would apply to both players rather than the player who used it. It would even show a cooldown on weapons stored in chests. Interestingly, the cooldown has also been notably reduced while playing co-op, making the club able to be continously with nearly no cooldown when using acrobat. When playing solo, the cooldown would go back to normal.

Workaround: Not really much of a workaround here, if both players have acrobat it becomes much less noicable but it does get annoying having a cooldown when you never slammed.

Ginger Island West Freshwater Fishing Giving Wrong Fish

Problem: Fishing the both the creek and the pond on ginger island west gives exclusively ocean fish (Tuna, Super Cucumber, Flounder, Lionfish) rather than the freshwater fish.

Workaround: Fish at the dig site creek

Ginger Island "Simon Says" Game Crystal Not Playing Sound

Problem: Game would work as normal but no sound would play for the crystals. Sound that plays if you succeed a round or fail worked as normal. Can still receive golden walnuts.

Workaround: None

Pepper Rex Severe Frame Loss

Problem: Pepper Rex fire breathing attack causes frames to severly drop, sometimes even freezing the game until the animation is over.

Workaround: Avoid Pepper Rex

Workbench/Fridge Causing Decreased Framerate

Problem: Either player opening the workbench or fridge will drop the game to less than 10 fps

Workaround: Closing the interface instantly resolves framrate.
 
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nirwens

Greenhorn
we met the same bugs too and still wait for the new update
Me too, Im hoping that this gets seen becuase I usually play as the second player, and I cannot go to the volcano mines by myself. It's super frustrating because that and skull caverns are my favorite part of the game.
 

AlexMil8a

Newcomer
I think there may also be a bug with the combat mastery on multiplayer. I play split screen and have mastery, but player one doesn't. I have been trying to get one trinket for weeks and haven't gotten any. So it's either bad luck or another Co-op big 😭
 
Thanks for compiling this list! Hopefully developers are taking note and actively working to fix these things. If I may add a few to your list...

NPCs aren't displaying winter clothes in some menus, even after their sprite changes during the winter season. Specifically the social menu for gifting likes, dislikes, etc. menu

Junimo Kart has a visual bug where a mouse cursor remains on screen and can't be removed with any controller input. Very distracting

The new trophies for arriving on Ginger island and reaching the bottom of the dangerous mines are bugged, they have been swapped and fulfilling the requirements for one erroneously unlocks the other. Needs fixing

Cooking, workbench, and other crafting stations that pull from storage of any kind are not properly displaying any amount of stored items. Everything is show as zero. They are still functional but the bug is annoying nonetheless

Spouses and roommates have a ton of bugged pathing, specifically during the desert festival but I've also heard of other seasonal issues

I've heard of many visual bugs with bundle and community center completion. Cutscenes not playing, missing textures and music, etc. I seen it reported on both PlayStation and Switch
 
I think there may also be a bug with the combat mastery on multiplayer. I play split screen and have mastery, but player one doesn't. I have been trying to get one trinket for weeks and haven't gotten any. So it's either bad luck or another Co-op big 😭
My money is on it being yet another co-op bug lol
 

nirwens

Greenhorn
Thanks for compiling this list! Hopefully developers are taking note and actively working to fix these things. If I may add a few to your list...

NPCs aren't displaying winter clothes in some menus, even after their sprite changes during the winter season. Specifically the social menu for gifting likes, dislikes, etc. menu

Junimo Kart has a visual bug where a mouse cursor remains on screen and can't be removed with any controller input. Very distracting

The new trophies for arriving on Ginger island and reaching the bottom of the dangerous mines are bugged, they have been swapped and fulfilling the requirements for one erroneously unlocks the other. Needs fixing

Cooking, workbench, and other crafting stations that pull from storage of any kind are not properly displaying any amount of stored items. Everything is show as zero. They are still functional but the bug is annoying nonetheless

Spouses and roommates have a ton of bugged pathing, specifically during the desert festival but I've also heard of other seasonal issues

I've heard of many visual bugs with bundle and community center completion. Cutscenes not playing, missing textures and music, etc. I seen it reported on both PlayStation and Switch
Thanks for adding these, I forgot about the workbench one.
 

Ajcardsfan07

Newcomer
Version 1.63 I had a couple other issues on local co-op split screen. When all 3 of us enter Volcano dungeon at the same time the game crashes.

The other one is similar to original poster but player 2’s screen in volcano dungeon is off by several blocks from the perspective of player 1. Player 2 on player 1’s screen looks to be walking around in lava or on top of cave walls and generally cannot exit floor because player 2 cannot reach the actual exit from perspective of player 1.
 
I really hope they are aware of every issue and actually working on fixing everything. With how long it takes to get patches on console from these developers, we really don't need to be left with any lingering issues. Get it done, guys ^_^
 

Lindersurprise

Greenhorn
All of the following bugs were noticed on a new save file after the 1.6 update on a PS4. These bugs have been noticed multiple times, even upon restarting console and redownloading the game. I have also included the ways we have worked around them in our save.

Ginger Island Volcano Improper Level Loading

Problem: When entering volcano as 2nd controller (farmhand guest), the dungeon would load the intro layout with a notable lack of monster spawn. Progressing through the door would increase the level at the top left, but would load the same level layout without monster spawns. Player could progress up until level 5 (where the dwarf would normally spawn) At level 5, the layout would be exactly the same except the lava would be replaced by water, making progress impossible.

Workaround: If the levels were loaded first by the host, the second player progress to the same floor as the host and play through the level as normal.

Mines/Skull Cavern Improper Level Progression

Problem: The host player would occasionally freeze the floor as monsters would not move and animation effects (such as the white wind particle effect that happens evertime you swing a pickaxe) would remain on the floor. This would appear somewhat randomly as no pattern on floor number was noticed. Increasing the number of effects would seem to crash the game. Player could not place staircases to progress. If a ladder was present, the host could still use the ladder. Bombs would have no effects on the rocks.

Workaround: This glitch never happened as the farmhand guest if they progressed, so progressing through the mines together was our best option if the first player wanted to go to the mines. If the level froze while two players were on the same floor, the farmhand could place a staircase to safely progress through.

Secondary Attack Cooldown Applying Improperly

Problem: When one player would use thier secondary attack (e.g. blocking w/ sword, ground smash with club), the cooldown would apply to both players rather than the player who used it. It would even show a cooldown on weapons stored in chests. Interestingly, the cooldown has also been notably reduced while playing co-op, making the club able to be continously with nearly no cooldown when using acrobat. When playing solo, the cooldown would go back to normal.

Workaround: Not really much of a workaround here, if both players have acrobat it becomes much less noicable but it does get annoying having a cooldown when you never slammed.

Ginger Island West Freshwater Fishing Giving Wrong Fish

Problem: Fishing the both the creek and the pond on ginger island west gives exclusively ocean fish (Tuna, Super Cucumber, Flounder, Lionfish) rather than the freshwater fish.

Workaround: Fish at the dig site creek

Ginger Island "Simon Says" Game Crystal Not Playing Sound

Problem: Game would work as normal but no sound would play for the crystals. Sound that plays if you succeed a round or fail worked as normal. Can still receive golden walnuts.

Workaround: None

Pepper Rex Severe Frame Loss

Problem: Pepper Rex fire breathing attack causes frames to severly drop, sometimes even freezing the game until the animation is over.

Workaround: Avoid Pepper Rex

Workbench/Fridge Causing Decreased Framerate

Problem: Either player opening the workbench or fridge will drop the game to less than 10 fps

Workaround: Closing the interface instantly resolves framrate.
Yeah, having all of these same issue on xbox split-screen co-op, but our raccoon store also won’t expand in co-op or solo play. We were pretty excited for the 1.6 update, but these glitches have been frustrating.
 
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