If not fishing, how do you earn up enough money, early Spring, to afford enough crop seeds to level up Farming to 8 come Summer?
I might try something like that when I finish my 50Percent run and move on to 25Percent profit margins. Otherwise, I didn't feel there was much point it focusing on huge moneymaking - the game just throws money at you anyway.
I just continually farm 40-80 plots at an iteration, and hit Farming 8 organically without needing a late-spring mega-crop. The sale of the previous crops fuel the next planting, which snowballs quickly. Day 1 is 40 Parsnips, and sure I lose a couple from crows, but that gets me started to plant 40 kale/potatoes plus assorted other plants for bundle completion purposes. Another 40 Strawberries when the Egg Festival shows up, even though I don't get the Speed-Gro from the bundle with a 40 parsnip opening, but that's 40 kale/potatoes in addition to 40 strawberries going weekly. Hitting Farming 8 is pretty trivial by the end of the season. I aim for Farming 10 by the time my Hops fully matures so I can get Artisan and maximum profits from my Pale Ale. If I don't hit that, I'll hold the ale back until I do hit Farming 10 and Artisan. Selling it for a 40% discount is simply not an option.
That's also why I rush mining down to gold level to afford 20 sprinklers by the end of spring so I don't continually lose half my stamina every morning watering crops. Granted, I use up most of my couple hundred salmonberries during the dive, what with planting so many crops that have to be manually watered on top of diving the mines, but hey... they're there to be used. And by the time I run out of them, cheese is in production.
I will admit I do a bit of fishing on the 3rd of spring, trying to get as many catfish as possible for some extra cash as well as score everything I need for the various fishing bundles. But other than that, unless I need something for a bundle I rarely touch my fishing rod ever again. Which, granted, does make finances tight. I generally want around 30k-ish gold for crops at the beginning of Summer, which often means holding off on the Coop until my first blueberry crop comes up.
Yes, I totally agree! And I do care about money, but to me Artisan feels a little boring.
Now that I will totally agree with. It is boring. It's just a flat 40% (used to be 50% before The Great Nerf Bat of 1.1), it's about as boring as it is powerful. Raw percentage bonus to income is as cheap as it gets, game-mechanics wise. Furthermore, it's not even close to being balanced, even in its current state, as the most profitable items are generally (though not strictly always) Artisan goods already, so you're just making a good thing even better.
I could wish it did something different, like an automatic one-grade increase in artisan goods, or even artisan goods having the same quality as the raw materials (giving you a reason to actually care about the quality of ingredients for once). Something less mundane and boring as a flat bonus multiplier while having a similar effect. Granted, that would make aging casks less attractive, but given that there's a very strictly limited number of slots for casks and it takes so long to age things that it's generally just a drop in the bucket anyway.