Here's my save. I figured out that Marlon Fay needs to be removed, but I don't know how to remove the NPC.
Howdy MaisMaize! I just saw your PM, and took a quick look. You indeed needed MarlonFay removed. You also needed another custom NPC removed; GuntherSilvian.
I've fixed the save, and it now loads up in-game.
Also, adding a mini-guide for informative purposes.
----------------
Short Save Edit Guide for removing these 2 NPCs:
As for fixing it via save-editing. There's a basic intro to save editing here:
https://stardewvalleywiki.com/Saves#Edit_a_save
Even a section further down on basic NPC removal.
As for these custom NPCs; MarlonFay shows up under the "Town" section of the save. While Gunther Silvian shows up under the "LibraryMuseum" section:
The following code is their NPC data that I've removed.
Spoiler: NPC code
MarlonFay:
Code:
<NPC>
<name>MarlonFay</name>
<forceOneTileWide>false</forceOneTileWide>
<isEmoting>false</isEmoting>
<isCharging>false</isCharging>
<isGlowing>false</isGlowing>
<coloredBorder>false</coloredBorder>
<flip>false</flip>
<drawOnTop>false</drawOnTop>
<faceTowardFarmer>false</faceTowardFarmer>
<ignoreMovementAnimation>false</ignoreMovementAnimation>
<faceAwayFromFarmer>false</faceAwayFromFarmer>
<scale>
<float>1</float>
</scale>
<timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
<glowingTransparency>0</glowingTransparency>
<glowRate>0</glowRate>
<willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
<Position>
<X>2240</X>
<Y>6336</Y>
</Position>
<Speed>2</Speed>
<FacingDirection>0</FacingDirection>
<IsEmoting>false</IsEmoting>
<CurrentEmote>8</CurrentEmote>
<Scale>1</Scale>
<lastCrossroad>
<X>0</X>
<Y>0</Y>
<Width>0</Width>
<Height>0</Height>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
</lastCrossroad>
<daysAfterLastBirth>-1</daysAfterLastBirth>
<birthday_Season>winter</birthday_Season>
<birthday_Day>19</birthday_Day>
<age>0</age>
<manners>1</manners>
<socialAnxiety>0</socialAnxiety>
<optimism>0</optimism>
<gender>0</gender>
<sleptInBed>true</sleptInBed>
<isInvisible>false</isInvisible>
<lastSeenMovieWeek>-1</lastSeenMovieWeek>
<datingFarmer>false</datingFarmer>
<divorcedFromFarmer>false</divorcedFromFarmer>
<datable>false</datable>
<defaultMap>AdventureGuild</defaultMap>
<loveInterest>null</loveInterest>
<id>40</id>
<homeRegion>0</homeRegion>
<daysUntilNotInvisible>0</daysUntilNotInvisible>
<followSchedule>true</followSchedule>
<moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
<hasBeenKissedToday>
<boolean>false</boolean>
</hasBeenKissedToday>
<shouldPlayRobinHammerAnimation>
<boolean>false</boolean>
</shouldPlayRobinHammerAnimation>
<shouldPlaySpousePatioAnimation>
<boolean>false</boolean>
</shouldPlaySpousePatioAnimation>
<shouldWearIslandAttire>
<boolean>false</boolean>
</shouldWearIslandAttire>
<isMovingOnPathFindPath>
<boolean>false</boolean>
</isMovingOnPathFindPath>
<queuedSchedulePaths />
<lastAttemptedSchedule>-1</lastAttemptedSchedule>
<dayScheduleName>Sat</dayScheduleName>
<endOfRouteBehaviorName>
<string>Marlon_Grave</string>
</endOfRouteBehaviorName>
<squareMovementFacingPreference>0</squareMovementFacingPreference>
<DefaultFacingDirection>0</DefaultFacingDirection>
<DefaultMap>AdventureGuild</DefaultMap>
<DefaultPosition>
<X>256</X>
<Y>704</Y>
</DefaultPosition>
<IsWalkingInSquare>false</IsWalkingInSquare>
<IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
</NPC>
GuntherSilvian:
Code:
<NPC>
<name>GuntherSilvian</name>
<forceOneTileWide>false</forceOneTileWide>
<isEmoting>false</isEmoting>
<isCharging>false</isCharging>
<isGlowing>false</isGlowing>
<coloredBorder>false</coloredBorder>
<flip>false</flip>
<drawOnTop>false</drawOnTop>
<faceTowardFarmer>false</faceTowardFarmer>
<ignoreMovementAnimation>false</ignoreMovementAnimation>
<faceAwayFromFarmer>false</faceAwayFromFarmer>
<scale>
<float>1</float>
</scale>
<timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
<glowingTransparency>0</glowingTransparency>
<glowRate>0</glowRate>
<willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
<Position>
<X>320</X>
<Y>512</Y>
</Position>
<Speed>2</Speed>
<FacingDirection>0</FacingDirection>
<IsEmoting>false</IsEmoting>
<CurrentEmote>0</CurrentEmote>
<Scale>1</Scale>
<lastCrossroad>
<X>0</X>
<Y>0</Y>
<Width>0</Width>
<Height>0</Height>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
</lastCrossroad>
<daysAfterLastBirth>-1</daysAfterLastBirth>
<birthday_Season>winter</birthday_Season>
<birthday_Day>12</birthday_Day>
<age>0</age>
<manners>1</manners>
<socialAnxiety>0</socialAnxiety>
<optimism>0</optimism>
<gender>0</gender>
<sleptInBed>true</sleptInBed>
<isInvisible>false</isInvisible>
<lastSeenMovieWeek>-1</lastSeenMovieWeek>
<datingFarmer>false</datingFarmer>
<divorcedFromFarmer>false</divorcedFromFarmer>
<datable>false</datable>
<defaultMap>ArchaeologyHouse</defaultMap>
<loveInterest>null</loveInterest>
<id>47</id>
<homeRegion>0</homeRegion>
<daysUntilNotInvisible>0</daysUntilNotInvisible>
<followSchedule>true</followSchedule>
<moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
<hasBeenKissedToday>
<boolean>false</boolean>
</hasBeenKissedToday>
<shouldPlayRobinHammerAnimation>
<boolean>false</boolean>
</shouldPlayRobinHammerAnimation>
<shouldPlaySpousePatioAnimation>
<boolean>false</boolean>
</shouldPlaySpousePatioAnimation>
<shouldWearIslandAttire>
<boolean>false</boolean>
</shouldWearIslandAttire>
<isMovingOnPathFindPath>
<boolean>false</boolean>
</isMovingOnPathFindPath>
<queuedSchedulePaths />
<lastAttemptedSchedule>-1</lastAttemptedSchedule>
<dayScheduleName>fall_Sat</dayScheduleName>
<endOfRouteBehaviorName>
<string xsi:nil="true" />
</endOfRouteBehaviorName>
<squareMovementFacingPreference>0</squareMovementFacingPreference>
<DefaultFacingDirection>0</DefaultFacingDirection>
<DefaultMap>ArchaeologyHouse</DefaultMap>
<DefaultPosition>
<X>320</X>
<Y>512</Y>
</DefaultPosition>
<IsWalkingInSquare>false</IsWalkingInSquare>
<IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
</NPC>