Solved Can't Load Save After Removing Mods

MaisMaize

Greenhorn
Hi,

I played with SVE for a bit, but wanted to go back to complete vanilla. I couldn't load my save, so I ended up doing a complete computer reset, redownloading just SV, but whenever I try to load my save it crashes on the loading screen because it can't find MarlonFay.xnb. I have the error log attached; please help.
 

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Here's my save. I figured out that Marlon Fay needs to be removed, but I don't know how to remove the NPC.
Howdy MaisMaize! I just saw your PM, and took a quick look. You indeed needed MarlonFay removed. You also needed another custom NPC removed; GuntherSilvian.

I've fixed the save, and it now loads up in-game.
Also, adding a mini-guide for informative purposes.
----------------
Short Save Edit Guide for removing these 2 NPCs:

As for fixing it via save-editing. There's a basic intro to save editing here: https://stardewvalleywiki.com/Saves#Edit_a_save
Even a section further down on basic NPC removal.

As for these custom NPCs; MarlonFay shows up under the "Town" section of the save. While Gunther Silvian shows up under the "LibraryMuseum" section:
The following code is their NPC data that I've removed.

MarlonFay:
Code:
<NPC>
          <name>MarlonFay</name>
          <forceOneTileWide>false</forceOneTileWide>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>2240</X>
            <Y>6336</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>0</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>8</CurrentEmote>
          <Scale>1</Scale>
          <lastCrossroad>
            <X>0</X>
            <Y>0</Y>
            <Width>0</Width>
            <Height>0</Height>
            <Location>
              <X>0</X>
              <Y>0</Y>
            </Location>
          </lastCrossroad>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>winter</birthday_Season>
          <birthday_Day>19</birthday_Day>
          <age>0</age>
          <manners>1</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <sleptInBed>true</sleptInBed>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>AdventureGuild</defaultMap>
          <loveInterest>null</loveInterest>
          <id>40</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <shouldWearIslandAttire>
            <boolean>false</boolean>
          </shouldWearIslandAttire>
          <isMovingOnPathFindPath>
            <boolean>false</boolean>
          </isMovingOnPathFindPath>
          <queuedSchedulePaths />
          <lastAttemptedSchedule>-1</lastAttemptedSchedule>
          <dayScheduleName>Sat</dayScheduleName>
          <endOfRouteBehaviorName>
            <string>Marlon_Grave</string>
          </endOfRouteBehaviorName>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>0</DefaultFacingDirection>
          <DefaultMap>AdventureGuild</DefaultMap>
          <DefaultPosition>
            <X>256</X>
            <Y>704</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>

GuntherSilvian:
Code:
<NPC>
          <name>GuntherSilvian</name>
          <forceOneTileWide>false</forceOneTileWide>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>320</X>
            <Y>512</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>0</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <lastCrossroad>
            <X>0</X>
            <Y>0</Y>
            <Width>0</Width>
            <Height>0</Height>
            <Location>
              <X>0</X>
              <Y>0</Y>
            </Location>
          </lastCrossroad>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>winter</birthday_Season>
          <birthday_Day>12</birthday_Day>
          <age>0</age>
          <manners>1</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <sleptInBed>true</sleptInBed>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>ArchaeologyHouse</defaultMap>
          <loveInterest>null</loveInterest>
          <id>47</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <shouldWearIslandAttire>
            <boolean>false</boolean>
          </shouldWearIslandAttire>
          <isMovingOnPathFindPath>
            <boolean>false</boolean>
          </isMovingOnPathFindPath>
          <queuedSchedulePaths />
          <lastAttemptedSchedule>-1</lastAttemptedSchedule>
          <dayScheduleName>fall_Sat</dayScheduleName>
          <endOfRouteBehaviorName>
            <string xsi:nil="true" />
          </endOfRouteBehaviorName>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>0</DefaultFacingDirection>
          <DefaultMap>ArchaeologyHouse</DefaultMap>
          <DefaultPosition>
            <X>320</X>
            <Y>512</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
 

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