NateyWatey
Newcomer
Hi there,
On PC in multiplayer, we discovered a bug whereby if a player died whilst in their bed on the night of their wedding, their wedding would begin with them seeing a scarlet red to begin with, then later transitioning into having a red filter over the whole cutscene before waking up as normal.
Here is the exact scenario:
Player A goes to sleep at 1:00am. Player B uses bombs in the house to damage Player A. Player A goes to 0 health and dies, yet remains in bed. Player B goes to bed to pass the night. The wedding begins the next morning. Player A sees red, yet Player B sees normally. Player A eventually transitions to a red filtered screen of the wedding. The day begins as normal with no filter for Player A or B.
On PC in multiplayer, we discovered a bug whereby if a player died whilst in their bed on the night of their wedding, their wedding would begin with them seeing a scarlet red to begin with, then later transitioning into having a red filter over the whole cutscene before waking up as normal.
Here is the exact scenario:
Player A goes to sleep at 1:00am. Player B uses bombs in the house to damage Player A. Player A goes to 0 health and dies, yet remains in bed. Player B goes to bed to pass the night. The wedding begins the next morning. Player A sees red, yet Player B sees normally. Player A eventually transitions to a red filtered screen of the wedding. The day begins as normal with no filter for Player A or B.
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