Solved [Bug] - Local Multiplayer - game closes down when the mermaid show should start

Gennawr

Greenhorn
Me and my boyfriend have been playing Stardew Valley splitscreen since the new 1.5 update and started a new farm. During the first night of the Winter Market, we found that the game closed down when the mermaid show should start. You can enter the boat and see the room but after a few seconds, the game closed abruptly with no warning. Anyone else had this issue? I saw someone else posted about the issue on reddit
 
My wife and noticed the same bug. Here's my error log.


If you go to %appdata%\StardewValley\ErrorLogs, is there anything in that folder?
Message: Object reference not set to an instance of an object.
InnerException:
Stack Trace: at StardewValley.Locations.MermaidHouse.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MermaidHouse.cs:line 380
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6116
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4645
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: Radeon RX 580 Series
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: winter 15 Y1 Time of Day: 1930
Game Location: MermaidHouse
 

Gennawr

Greenhorn
My wife and noticed the same bug. Here's my error log.



Message: Object reference not set to an instance of an object.
InnerException:
Stack Trace: at StardewValley.Locations.MermaidHouse.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MermaidHouse.cs:line 380
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6116
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4645
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: Radeon RX 580 Series
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: winter 15 Y1 Time of Day: 1930
Game Location: MermaidHouse
Thanks pal, could not for the life if me find the appdata folder to dig this out
 

ConcernedApe

Creator & Developer
Staff member
This crash will be fixed in the upcoming 1.5.2 bug-fix patch. It only happens if you are playing in split screen co op mode.
 
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