kdau
Tiller
Based on lack of sounds and temporary sprites,
Example steps to reproduce: With two players in multiplayer, travel to a mine level with a Ghost. Mute the audio for one player and have that player slay the Ghost. The other player's audio will not have the Ghost's death sound, nor will the extra temporary sprites be rendered for that player.
Monster.localDeathAnimation
does not appear to be called for any player other than the one who slays a monster. This was detected in a modding context, but we reconfirmed it against the base game on both Linux and Windows.Example steps to reproduce: With two players in multiplayer, travel to a mine level with a Ghost. Mute the audio for one player and have that player slay the Ghost. The other player's audio will not have the Ghost's death sound, nor will the extra temporary sprites be rendered for that player.