PC [BUG] Crashing when going to sleep before saving in Multiplayer

Skanderim0525

Newcomer
I have been playing Co-op with two other friends and I've been the only one experiencing crashes. Not every night, but VERY often I tend to crash when we go to sleep, it's really rare to successfully sleep through the night. Screen goes black for a while and the game closes down. Yesterday though, it was the opposite and I've only experience a couple of crashes but it was mostly fine.

Note that my friends that I'm playing with have never experienced a crash throughout this playthrough.

I've also tested with making a new fourth character, meanwhile I didn't crash I only tried it for a single night. I did the same with on single player by making a new save and sleeping for one night. I crashed on neither of them.

For every crash there was an Error report in the game files, here's the latest one:
Message: Error on new day:
---------------
Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
at StardewValley.NetSynchronizer.barrier(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
at StardewValley.Game1.<_newDayAfterFade>d__711.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9012
at StardewValley.Game1.<>c.<newDayAfterFade>b__709_2() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8382
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
---------------

InnerException:
Stack Trace: at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3948
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1650
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Client)
In-game Date: fall 6 Y1 Time of Day: 2450
Game Location: Cabinaee50968-4ca3-429f-b736-fa2da95e0311

And here's my whole ErrorLogs file, you can see that on the 24th and 25th I didn't experience many crashes, it's been mostly today (26th of December):
 
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