SynDher
Newcomer
I have recently started playing Stardew Valley and every year when I reach Fall and Winter pretty much every night the game fades to black and doesn't proceed to the next day after sleeping, on year 1 we managed but on year 2 going from summer to fall the game fades to black and nothing happens. I have a crash log if it helps identify the problem.
Message: Error on new day:
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Tipo de excepção 'StardewValley.AbortNetSynchronizerException' accionado.
em StardewValley.NetSynchronizer.barrier(String name) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
em StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9167
em StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8526
em System.Threading.Tasks.Task.InnerInvoke()
em System.Threading.Tasks.Task.Execute()
---------------
InnerException:
Stack Trace: em StardewValley.Game1._update(GameTime gameTime) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4052
em StardewValley.Game1.Update(GameTime gameTime) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872
em StardewValley.GameRunner.Update(GameTime gameTime) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1046
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em StardewValley.Program.Main(String[] args) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156
Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1070
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Client)
In-game Date: summer 28 Y2 Time of Day: 2450
Game Location: FarmHouse
Message: Error on new day:
---------------
Tipo de excepção 'StardewValley.AbortNetSynchronizerException' accionado.
em StardewValley.NetSynchronizer.barrier(String name) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
em StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9167
em StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8526
em System.Threading.Tasks.Task.InnerInvoke()
em System.Threading.Tasks.Task.Execute()
---------------
InnerException:
Stack Trace: em StardewValley.Game1._update(GameTime gameTime) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4052
em StardewValley.Game1.Update(GameTime gameTime) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872
em StardewValley.GameRunner.Update(GameTime gameTime) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1046
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em StardewValley.Program.Main(String[] args) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156
Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1070
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Client)
In-game Date: summer 28 Y2 Time of Day: 2450
Game Location: FarmHouse