PC [BUG] Black screen trying to sleep on multiplayer

SynDher

Newcomer
I have recently started playing Stardew Valley and every year when I reach Fall and Winter pretty much every night the game fades to black and doesn't proceed to the next day after sleeping, on year 1 we managed but on year 2 going from summer to fall the game fades to black and nothing happens. I have a crash log if it helps identify the problem.


Message: Error on new day:
---------------
Tipo de excepção 'StardewValley.AbortNetSynchronizerException' accionado.
em StardewValley.NetSynchronizer.barrier(String name) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
em StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9167
em StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8526
em System.Threading.Tasks.Task.InnerInvoke()
em System.Threading.Tasks.Task.Execute()
---------------

InnerException:
Stack Trace: em StardewValley.Game1._update(GameTime gameTime) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4052
em StardewValley.Game1.Update(GameTime gameTime) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872
em StardewValley.GameRunner.Update(GameTime gameTime) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1046
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em StardewValley.Program.Main(String[] args) em C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1070
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Client)
In-game Date: summer 28 Y2 Time of Day: 2450
Game Location: FarmHouse
 
There's some stuff about Microsoft XNA framework in that error. Have you tried the troubleshooting steps located here to reinstall .NET and Microsoft XNA (and some of the other common error troubleshooting steps)? If so, which steps did you try or not try?

Note: that guide is not just for modded games, it is also for non-modded. It has a list of common ways to troubleshoot to narrow issues down.

 
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