PC [BUG] Bad overlay for sprite tiles with warp totems in a specific position

Mimmo

Newcomer
Platform PC Linux, version 1.5.4.
If you put a couple of warp totems in front of the farm cave (beach farm) tiles rendering goes wrong, as visible in the screen shot.
As the background tile is animated, something goes wrong with the z-order in the drawing procedure.

stardewvalley_bad_tiles_overlay.png
 
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