Technetium
Farmhand
On mobile, tap accuracy seems to be a bit weak and it has been like this the whole game. You try to activate one thing and end up activating the thing next to it. I can't tell you how many times I have tried to collect honey from a bee house and ended up picking the flower next to it that's powering the entire network of bee houses.
The suggestions I have seen for how to build the network differently to protect against this reduce the efficiency of it (meaning, fewer bee houses per flower).
I would honestly just like to see a confirmation request when attempting to pick a flower that the game is detecting as affecting nearby bee houses. This would solve the problem without requiring me to use a less efficient layout.
The suggestions I have seen for how to build the network differently to protect against this reduce the efficiency of it (meaning, fewer bee houses per flower).
I would honestly just like to see a confirmation request when attempting to pick a flower that the game is detecting as affecting nearby bee houses. This would solve the problem without requiring me to use a less efficient layout.