Purrmaid
Greenhorn
To be honest, I have a fair beef with the beach resort on Ginger Island. You run around working to collect golden walnuts to unlock it but then, not only do you not make any money off of opening and "running" it (i.e. deciding whether it stays open or temporarily/indefinitely closed) but it's actually to your detriment if you need to shop at Pierre's or go the blacksmith because they frequently ditch their businesses to go frolic for free on the island! This seems a bit unfair and also just short-sighted. Any modders out there who might be reading this, I think a mod to at least monetize the resort is very much in order! Frankly there's a lot of opportunity with all kinds of mods for the island, especially the resort and I really hope to see some soon.
Anyone else irked by the unbalanced work:pay-off ratio here? I'm not missing something am I? There seems to be literally no benefit, apart from the short-term of unlocking the southeast area and the handful of walnuts it affords, to opening the "resort". I think it would just be a lot more dynamic and immersive if you could do at least a little more than unlock it, get the goods from the southeast, and then just close it down so Clint and Pierre actually do their jobs! To top it off, Pierre says to you while he's at the resort "I'm losing so much money not being at the shop!" Well, genius....
Anyone else irked by the unbalanced work:pay-off ratio here? I'm not missing something am I? There seems to be literally no benefit, apart from the short-term of unlocking the southeast area and the handful of walnuts it affords, to opening the "resort". I think it would just be a lot more dynamic and immersive if you could do at least a little more than unlock it, get the goods from the southeast, and then just close it down so Clint and Pierre actually do their jobs! To top it off, Pierre says to you while he's at the resort "I'm losing so much money not being at the shop!" Well, genius....