Any mod makers in here? Am I allowed to offer "help" to create some mods for us?

Tminus

Greenhorn
Hey guys, I thought long and hard on this with nearly 3k hours in it vanilla! I surely hope people see these. Please give me feedback. I truly hope the new Stardew team sees these since CA has hired a new team to work on 1.7 update for him.

Please let us use the community center kitchen, maybe a easier bundle upfront so we don't have to wait for the cookout kit (though the kit is still awesome and I will use it), but maybe the kitchen bundle can be, 3 copper bars for the stove, oven, and fridge bundle. A stock bundle of oil, sugar, flour from the shops. And lastly an iron bar for a permanent coffee pot that makes one coffee a day to grab before the late game coffee pot that's useless by evelyn gift.

The fish tank lets fish and seaweed reproduce. And sea, river and cave jelly fish ponds. The "warning fish reproduce in here.* When you place your first object in it.

PLEASE let us physically hold the COOL looking return scepter!! For SO many accidentally use it from INVENTORY and bam you messed up your whole skull caverns dive!! Back home. Sad! But it's also cool looking yet our toon can't hold it out?!? Just like we can hold out the Warp Totems.

Second setting prompt option, please enable an option in settings, Gift Giving Prompt? When you give a gift you can have it pop up, "yes or no?". My poor kids and friends always give items accidentally 😢 add also a warp setting prompt for Warp Totems, Obelisks, and Golden things from Wizard. Thank you ❤

Third HIGHLY requested prompt in settings: When sitting on chair: "Think or Wait" Prompt. This enables a choice to choose when you sit down that either keeps the time going, or stops to think and make your plans of action (NPCs freeze if you choose think), without having to look at your inventory to pause time. You can sit down at home, in town, and think at the better looking environment, versus all my inventory. The music would play, the auto things would still move, flowers, rainy, etc. I noticed linus still moves around even in fishing at lake, when time is stopped but the other NPCs around him don't. This is obvious why, but just saying for context of this prompt.

Please fix the dagger special attack, when you kill an enemy on its 3 attack jab, well on a kill hit of the 1 or 2nd or 3rd jab and a mob opens a staircase, it force the farmer down causing you to lose the ability to stay on the floor and scavenge!

More time when on the farm? We can either set the golden clock making it interactive so you can set it's hour making time only while on the farm slower? 1-12 hours= 1-12% slower? 12% would be quite a big change.

Fireplace and Spa energy buff help early on:

Hardwood wood debris spawn but drops only 1 piece around farm and game with the regular sorts of debris, rarer, but the regular axe can chop up, 5 hits for 1 hardwood. All fireplaces now can stock normal wood to turn on, 1 piece for the day, game starts with a basket of 5 wood next to it to grab (like the hay and coop box on meadowlands farm), so 1-5 pieces of wood and hardwood can be placed in the starting fireplace which turns it on, but lasts for 1-5 days respectively of wood inserted. In the morning it breaks down to one coal per night that can build up and you can gather anytime. When you're in the room or building with a fireplace stocked with hardwood you'll know it by the warmth icon at top of screen, this buff reduces the overnight energy penalty of having passed out or became exhausted the night prior. Furthermore, but normally for using hardwood in your fireplace (and with the spa update) one receives a 5 hour warmth icon buff above when you awake from a hardwood fire and the icon will flash and disappear after 2? in game hours which -25% energy loss reduction as you work around the farm or whatever, AND you get the warmth buff going into the spa for a relaxing dip for 4-5? in game hours afterward that grants the player a -25% in energy reduction. This will make more intentional interaction and interest with fireplace stocking realism and going to the spa..

Call friends on the phone after gaining a heart to see their flashing face icon and location on your map for the next 30 game mins, when you reach 3 hearts with them you can call them anytime to request their whole brief daily schedule to read giving you the outline of places they'll be for the day, and also again their current temporary flashing icon for 30 game minutes).

Updates to call Willie for the specific bait in house for the day). Willie's bait stays in stock -like items sold to him- for bait it stays 3 days before bait expires, starting on day 1, his bait will stay, even though a new type appears the next for max of 3 in the bait box next to him to purchase. It would be cool to click on the bait box next to him to check his bait counter inventory as well so you don't have to talk to him or cycle down (just for quicker fun of interaction with his counter for only baits), but you can also buy it from talking to him directly. Maybe have a tackle box too for funsies.

Emily updates to Sewing machine to creating custom clothes and wears we can draw and use. Then enchant our clothes further through wizards school below. Imagine clothes having stealthy -10% in reducing of enemies line of sight, so they can't see you as far away? Many possibilities here ...

Wizards Magical School of Quests to gain knowledge regarding all the other gems and crystals which going through his School adds Functional mods to all gems and crystals in the game to be used and enchanted as normal into items and weapons. New enchantment of clothing too. Newly functional magical furniture that allows identification quests, edits and create magical items and enhancements from enchanting the gems and crystals, also magical potion creations using the cauldrons similar to life potion and energy tonic, he also teaches some meals with magical custom mods of skills or gains.

Emily updates to creating custom clothes and wears we can use. Then enchant further through wizards school.

Qi's Technology Catelogue (A mod making and editing catelogue for Stardew valley).
Learn to mod your game from Qi's walnut room.
We already have catalogues, character generator, and the ability to adjust buildings (Robin), this just adds the ability to literally create and mod your game files from his Walnut Computer Room massive computer systems. After you learn a while with him, you gain a transporter from house to control room, and a mini computer console that loads and unloads mods from your farm. Before you start adding things to his tech catelogue, even turning selfmade mods on and off, he's got many computer and tech furniture items to place around that are actually functional from cameras, monitors, sensors, computers, animal DNA testing and tweaking on your pets too create certain quality animal products, colors, behaviors and so on. Crop genetics and engineering.

Acts of Kindness (A love language mod). Spouses do MUCH more, farm, follow and fight. Spar. Errands like obtaining specific items from the traveling merchant, foraging entire areas, etc.

Quality Time (A love language mod).
Adds a new row of 10 hearts gained a different way than Gift giving: spending time doing what they do and have asked in the base game (Sew with Emily, smelt with Clint, watch TV with George while Evelyn serves you coffees (essos after 5 hearts), play music with Elliot, read books with wizard, and fish with Willie. There are immediate benefits and heart progress events (eg, while fishing next to Willie, one gains training rod status on your own rod; +1 fishing level, and fish escape slower). At 3 hearts he builds you a fish pond free ... 5 hearts he starts offering to smoke all your fish free overnight if placed in his box after a typical full fishing session with him.).

Settings to enable a drop down: when sitting on chair: Think or Wait Prompt. This enables a choice to choose when you sit down that either keeps the time going, or stops without having to look at your inventory to pause time. You can sit down at home, in town, and time can flash paused on the clock since every hour is crucial in Stardew. I can think better looking at the environment, versus all my inventory.
 
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