kailomonkey
Sodbuster
I know there's already a campaign mode out there, and countless ways to change up the difficulty with different bundle amounts etc. What I'm wondering is if there could be some ways to make the game fundamentally different to add replay value. For example the main aim of the game is to restore the community centre (to chase off Joja imo) and appease grampa's memory (or ghost). What could come next game? A bulletin board of village needs to satisfy? Repairs around the village?
I'm finding it quite easy lately and while I've finally been playing with others, they're not likely to play again if they win first time. So I'm looking for ideas to make it worth playing again? I suppose this is why people like expansions, so in future you could for instance include a ginger island section (which has been mentioned before).
I love the game and have replayed it maybe 10 times now, but am starting to picture why one go might be enough for many people, even when the enjoy it...
I'm finding it quite easy lately and while I've finally been playing with others, they're not likely to play again if they win first time. So I'm looking for ideas to make it worth playing again? I suppose this is why people like expansions, so in future you could for instance include a ginger island section (which has been mentioned before).
I love the game and have replayed it maybe 10 times now, but am starting to picture why one go might be enough for many people, even when the enjoy it...
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