Noctuarium
Farmhand
Hey everyone, I'm getting this issue when entering my coop. Basically I put a dinosaur egg in the incubator and when I try to enter the coop and the egg has hatched, it prompt me to name the new dino, but will not let me click ok. When I check the SMAPI logs, I see the below in red. I think I've pinpointed it to two issues. Any help would really be appreciated. Thank you.
ERROR 1
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Character.Halt() in stardewvalley\Farmer\Farmer\Character.cs:line 381
at StardewValley.FarmAnimal.StopAllActions() in stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 714
at StardewValley.FarmAnimal.setRandomPosition(GameLocation location) in stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 684
at StardewValley.AnimalHouse.addNewHatchedAnimal(String name) in stardewvalley\Farmer\Farmer\Locations\AnimalHouse.cs:line 263
at StardewValley.Event.<command_animalNaming>b__83_0(String animal_name) in stardewvalley\Farmer\Farmer\Event.Commands.cs:line 1583
at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) in stardewvalley\Farmer\Farmer\Menus\NamingMenu.cs:line 91
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in stardewvalley\Farmer\Farmer\Menus\NamingMenu.cs:line 159
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 5589
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4807
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1080
ERROR 2
[Shop Tile Framework] Refreshing stock for all Vanilla shops...
[Shop Tile Framework] Generating stock for MarnieShop
[SpaceCore] Doing skill menus
[Entoarox Modding Utilities] This mod failed in the GameLoop.Saving event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at Entoarox.Utilities.Internals.Serializer.Serialize(Object target) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 61
at Entoarox.Utilities.Internals.Serializer.Serialize(IList`1 inventory) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 39
at Entoarox.Utilities.Internals.Serializer.Serialize(Item target) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 49
at Entoarox.Utilities.Internals.Serializer.Serialize(IList`1 inventory) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 32
at Entoarox.Utilities.Internals.EntoUtilsMod.SerializeCustomObjects(Object s, EventArgs e) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\EntoUtilsMod.cs:line 190
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
ERROR 1
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Character.Halt() in stardewvalley\Farmer\Farmer\Character.cs:line 381
at StardewValley.FarmAnimal.StopAllActions() in stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 714
at StardewValley.FarmAnimal.setRandomPosition(GameLocation location) in stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 684
at StardewValley.AnimalHouse.addNewHatchedAnimal(String name) in stardewvalley\Farmer\Farmer\Locations\AnimalHouse.cs:line 263
at StardewValley.Event.<command_animalNaming>b__83_0(String animal_name) in stardewvalley\Farmer\Farmer\Event.Commands.cs:line 1583
at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) in stardewvalley\Farmer\Farmer\Menus\NamingMenu.cs:line 91
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in stardewvalley\Farmer\Farmer\Menus\NamingMenu.cs:line 159
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 5589
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4807
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1080
ERROR 2
[Shop Tile Framework] Refreshing stock for all Vanilla shops...
[Shop Tile Framework] Generating stock for MarnieShop
[SpaceCore] Doing skill menus
[Entoarox Modding Utilities] This mod failed in the GameLoop.Saving event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at Entoarox.Utilities.Internals.Serializer.Serialize(Object target) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 61
at Entoarox.Utilities.Internals.Serializer.Serialize(IList`1 inventory) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 39
at Entoarox.Utilities.Internals.Serializer.Serialize(Item target) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 49
at Entoarox.Utilities.Internals.Serializer.Serialize(IList`1 inventory) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 32
at Entoarox.Utilities.Internals.EntoUtilsMod.SerializeCustomObjects(Object s, EventArgs e) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\EntoUtilsMod.cs:line 190
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101