When the ratio of game days to real days drops below one, that suggests a problem worth thinking about solutions for. I finished the Community Center bundles in the second week of Summer Year 2 (red cabbage), which I think is pretty typical for a new player or a more experienced player who doesn't try very hard to push for it in Year 1. The next stage of the game is Ginger Island, which requires 5 iridium bars (I'm ignoring the hardwood and batteries, because they're trivial to acquire). Before the start of Year 3, Skull Cavern is the only place to get it (yes, the Traveling Cart can sell a bit of ore, but very rarely). Which leads to "Ugh, a high luck day, I guess I should head to SC. Or just play a different game/post on the forum/read a book/etc." and < 1 game day played per actual real life day...
- Clint sells iridium ore at extortionate prices. What that price would be, I have no idea - what's the "value" of unlocking Ginger Island? If he sold it for 10k per ore piece, that's a quarter million to unlock, if the player buys it all. I'd jump at the chance, personally.
- Introduce a mechanism to summon Grandpa early, to get the Statue of Perfection before Spring 1 Year 3. Cost, again, not sure. Five diamonds? Seems really cheap... A prismatic shard? Pretty rare and seems to primarily drop in SC, which defeats the point of this suggestion. Give the wizard some stuff (what? void essence seems plausible; maybe just some of that, solar essence, purple mushrooms, and super cucumbers?) to do a Grandpa-summoning ritual?