Alternate difficulty for Journey of the Prairie King

Ayamine

Newcomer
I noticed that the arcade game Journey of the Prairie King doesnt have a difficulty option. My suggestion is to make a easier difficulty of the game, that still allows for both achievements to pop up. And leave the current difficulty as the "hard" one.
To make things less unfair, whoever manages to beat Prairie King in Hard difficulty might get a cowboy outfit, or a cowboy badge in the Skills tab of the menu.

Journey of the Prairie King is a fun game. But its too reliant on RNG at every curve. Which enemy, how many, where they spawn, and their loot are all random. And if any enemy touches you, you die. If you could beat the game without using a continue to get the achievement, it would still be too hard, due to the aforementioned reasons.

I love the game, and thanks for reading. All the best.
 
The truth is, with a little practice, and a lot of backing out and restarting the level, you can beat it pretty easily. Also it's not required for anything but a home edition. Even Junimo Kart isn't that hard until Sunset Speedway.
 

BeenASon

Farmer
The truth is, with a little practice, and a lot of backing out and restarting the level, you can beat it pretty easily. Also it's not required for anything but a home edition. Even Junimo Kart isn't that hard until Sunset Speedway.
I never actually managed to finish it because I don't play it ever but your right that if someone dedicated effort and some scummy techniques it's about as hard as any other roguelike.
 

BeenASon

Farmer
I noticed that the arcade game Journey of the Prairie King doesnt have a difficulty option. My suggestion is to make a easier difficulty of the game, that still allows for both achievements to pop up. And leave the current difficulty as the "hard" one.
To make things less unfair, whoever manages to beat Prairie King in Hard difficulty might get a cowboy outfit, or a cowboy badge in the Skills tab of the menu.

Journey of the Prairie King is a fun game. But its too reliant on RNG at every curve. Which enemy, how many, where they spawn, and their loot are all random. And if any enemy touches you, you die. If you could beat the game without using a continue to get the achievement, it would still be too hard, due to the aforementioned reasons.

I love the game, and thanks for reading. All the best.
I mean the RNG is the entire point of a roguelike lol. It's like Brotato tbh.
 
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