3Davideo
Greenhorn
I've thought of a few small additions I think the game could use.
* Coal Node: a mining node that drops coal, much like ore nodes. It seems slightly odd that the real-life coal mining industry removes mountaintops in search of coal, but in Stardew coal is easier to get from farming monster drops or mass charcoal kilns than from just regular mining.
* Ability to reassign the Farm Cave after you chose the first time. Maybe talk to Demetrius and pay him a fee to change the cave from bats to mushrooms or back.
* A craftable mushroom box: A Crystalarium-like object that can be "seeded" with a fungus and grow new ones over time. Must be placed indoors. Would also be nice if it worked with Fiddleheads, Green/White Algae, or Seaweed. Probably should prohibit truffles - something like "the box cannot replicate the delicate growing conditions required" - otherwise pigs would be devalued. Maybe a high-heart reward from Demetrius?
* Coal Node: a mining node that drops coal, much like ore nodes. It seems slightly odd that the real-life coal mining industry removes mountaintops in search of coal, but in Stardew coal is easier to get from farming monster drops or mass charcoal kilns than from just regular mining.
* Ability to reassign the Farm Cave after you chose the first time. Maybe talk to Demetrius and pay him a fee to change the cave from bats to mushrooms or back.
* A craftable mushroom box: A Crystalarium-like object that can be "seeded" with a fungus and grow new ones over time. Must be placed indoors. Would also be nice if it worked with Fiddleheads, Green/White Algae, or Seaweed. Probably should prohibit truffles - something like "the box cannot replicate the delicate growing conditions required" - otherwise pigs would be devalued. Maybe a high-heart reward from Demetrius?